Areas and scenario route: streets, station, and underground
Understand the original campaign's geography and why an A clear is only half a pair.
Original 1998 PlayStation release. The DualShock reissue, later ports, and 2019 remake have edition-specific additions.
The streets and police station
The opening streets funnel the survivors toward the Raccoon Police Department from different directions. Inside, the station becomes a network of locked wings, staircases, and puzzle rooms. Collect maps and build a mental link between the main hall, item boxes, and the routes you repeatedly use. The S.T.A.R.S. office connects Claire's search to the first game. Character-specific puzzle objects mean a solution remembered from Leon may not describe Claire's next task.
Sewers and the laboratory
The route eventually descends below the station into sewage facilities and the city's underground infrastructure. Ada or Sherry gives each survivor a different reason to push onward. The vacant factory and its transport machinery lead toward Umbrella's laboratory, where access items and the final escape replace the station's slow search for keys. Before leaving a safe place, prepare a weapon you can trust and leave inventory room for progression items.
Return through the linked B scenario
The B scenario opens another view of the same disaster, with changed routes and additional encounters. Certain A-scenario decisions affect what the second survivor finds, including shared resources in the station. Keep the clear data and resist assuming every object will be in its previous position. Completing Leon A with Claire B and completing Claire A with Leon B are separate pairs. The later 2019 remake's first and second runs use a different structure.
Use a map filtered for the exact character and A/B scenario; original item locations can differ between all four routes.
Picture details
Game artwork belongs to its respective rights holders.




