Completion and secrets: scenario pairs, Brad, and bonus survivors
A practical replay plan that keeps first-release rewards separate from later additions.
Original 1998 PlayStation release. The DualShock reissue, later ports, and 2019 remake have edition-specific additions.
Finish both scenario pairs
Start by completing one A-to-B pair with clear data intact, then reverse the starting character for the other pair. Once familiar with both routes, work on speed and resource use rather than trying to optimise a blind run. Rankings consider completion behaviour, so keep a reliable personal route and record where you save or collect stronger healing supplies. Always preserve a successful result when the game offers a completion save.
Find Brad's Special Key
On a suitable Normal-difficulty A run, reach the police station entrance without collecting items along the opening route. Brad Vickers can then appear as a zombie in the lower passage outside the station. Defeating him provides the Special Key for the station's costume locker. This is an optional challenge, so make a separate attempt after learning the opening streets. Leon receives alternate outfits; Claire's locker reward also includes the Colt S.A.A.
Bonus survivors and edition boundaries
The 4th Survivor rewards a completed A/B pair with an A rank in at least one scenario. It gives HUNK a compact escape challenge with a fixed supply set. The Tofu Survivor turns a related survival idea into an intentionally strange endurance test and requires further successful clears. Infinite-ammunition rewards also depend on particular scenario performance. Extreme Battle and Rookie Mode are additions associated with the DualShock reissue and certain ports; they are not features to search for on the first PlayStation release.
Keep one completed pair as your baseline and use separate save slots for ranking or costume attempts.
Picture details
Game artwork belongs to its respective rights holders.




