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Advance Wars / Units, prices and counters

Advance Wars Units, prices and counters

Compare basic costs and roles before spending on one expensive unit.

Edition covered

Original GBA Advance Wars. CO balance, campaign paths and available units are from this game; Black Hole Rising, Dual Strike and Re-Boot Camp additions are excluded.

6 items · one picture per entry · open a picture for full size.

Units, prices and counters

Mech in Advance Wars
Funds: 3,000

Mech

Primary role: Captures and close anti-vehicle attacks.

Reference

Recon in Advance Wars
Funds: 4,000

Recon

Primary role: Vision and pressure on infantry.

Reference

More units, prices and counters

  • Infantry — 1,000 · Cheap captures and screens
  • Anti-Air — 8,000 · Aircraft and infantry defense

Quick notes

  • Build for the next threat. A tank cannot answer every air unit and an anti-air unit is not a substitute for armor against tanks.
  • Indirect units need a screen. Artillery and rockets attack from a distance without a normal counterattack.
  • Transport buys time. APCs and transport copters move infantry toward distant properties.
  • HP is also firepower. Damaged units generally inflict less damage.

Indirect units need a screen

Useful counters
EnemyCandidate answerCaution
InfantryRecon or anti-airDo not expose it to tanks
TankMech, artillery or heavier armorCheck terrain and first strike
Battle copterAnti-air or fighterGround tanks cannot solve every air threat
ArtilleryDirect unit reaching adjacent tileScout the protective screen first
Submerged submarineCruiser or submarineOther units cannot attack it while submerged
References
Guide references
ReferenceWebsite
Nintendo instruction manualwww.nintendo.com