Advance Wars Guide
2001 ยท Turn-based strategyBox art

Game guides
| Guide | What you will find |
|---|---|
Capture and income | Turn cheap infantry into production and repair advantages. |
Units, prices and counters | Compare basic costs and roles before spending on one expensive unit. |
Fog of War and terrain | Scout concealed tiles and use defensive ground without wasting movement. |
Campaign and CO Powers | Choose a commander around the map and use a power when it changes the turn. |
Key characters | Compare key characters and service roles; this is a selected reference rather than the complete roster. |
At a glance
| Focus | What to know |
|---|---|
| Capture early | Infantry create the income that funds the army. |
| Screen artillery | Indirect units cannot move and fire on the same turn. |
| Repair before losing a veteran unit | Friendly properties restore compatible units for funds. |
Characters Character guide โ
| Character | Role | At a glance |
|---|---|---|
| Andy | Orange Star mechanic | Balanced commander whose power repairs units. |
| Max | Direct-combat specialist | Strong direct vehicles with weak indirect support. |
| Sami | Infantry specialist | Uses soldiers and capture pressure effectively. |
| Nell | Instructor | Introduces the rules through Field Training. |
| Olaf | Blue Moon commander | Uses snow to disrupt opposing movement. |
| Grit | Indirect specialist | Extends the reach of artillery and rockets. |
Quick answers
| Topic | Go straight to |
|---|---|
| Capture and income | Properties build the economy โ |
Pictures All pictures โ
References
| Reference | Website |
|---|---|
| Advance Wars: game and edition overview | www.nintendo.com |
Capture and income
Units, prices and counters
Campaign and CO Powers
Key characters