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Advance Wars / Campaign and CO Powers

Advance Wars Campaign and CO Powers

Choose a commander around the map and use a power when it changes the turn.

Edition covered

Original GBA Advance Wars. CO balance, campaign paths and available units are from this game; Black Hole Rising, Dual Strike and Re-Boot Camp additions are excluded.

Field Training explains exceptions

Red helicopters attack a damaged blue ground formation.
Red helicopters attack a damaged blue ground formation.

Nell's missions introduce terrain, production, transports and Fog of War. Complete the relevant lesson if a command is unavailable on a particular tile.

Original CO roles
COStrengthAvoid
AndyBalanced force and repair powerExpecting a specialist damage bonus
MaxStrong direct vehiclesBuilding around weak, short-reach indirect fire
SamiInfantry and capture pressureRelying only on non-infantry direct units
GritIndirect range and firepowerLeaving artillery without a screen
OlafSnow-focused disruptionAssuming weather affects every CO equally

Choose around the army

Max favors direct combat while Grit favors indirect reach. A CO's weakness can make an otherwise sensible purchase inefficient.

Power timing
SituationDecisionEffect on plan
Andy has damaged key unitsUse Hyper Repair before attacksRecover HP and improve damaged-unit output
Max can reach several targetsUse Max Force for the pushTake advantage of direct-combat strength
Sami can threaten propertiesUse Double Time for infantry tempoConvert movement pressure into captures
Grit has spotted targetsUse Snipe Attack with units already placedIndirect units still need legal firing positions

Powers need a useful window

Wait until the effect changes important engagements, but do not hoard a ready power while losing essential units. Repair powers are valuable before fighting with damaged attackers.

Check the map's win condition

Capturing HQ and destroying all enemies are common goals, but campaign missions can set specific conditions. Read the briefing before applying a standard build order.

References
Guide references
ReferenceWebsite
Nintendo instruction manualwww.nintendo.com