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Advance Wars / Fog of War and terrain

Advance Wars Fog of War and terrain

Scout concealed tiles and use defensive ground without wasting movement.

Edition covered

Original GBA Advance Wars. CO balance, campaign paths and available units are from this game; Black Hole Rising, Dual Strike and Re-Boot Camp additions are excluded.

Vision is not attack range

A highlighted movement area covers an island battle map.
A highlighted movement area covers an island battle map.

An artillery unit can reach a square without being able to see its occupant. Bring a spotter before planning a long-range attack.

Terrain reference
TerrainDefensive valueMovement or visibility note
RoadNo terrain starsFast vehicle routes
Plain1 starBasic ground movement
Wood2 starsConceals units in Fog of War
City or base3 starsOwned compatible properties repair units
Mountain4 starsInfantry and mechs gain scouting value

Forests hide ground units

In Fog of War, forests can conceal units until an opposing unit is adjacent. Reefs serve a similar concealment role for naval units.

Fog decisions
ProblemActionReason
Distant target unseenAdvance a spotter firstAttack range does not create vision
Suspicious forestCheck with an adjacent unitOrdinary distant vision is insufficient
Narrow unknown roadLead with an expendable scoutAvoid trapping a valuable transport
Enemy artillery missingInspect safe hiding locationsIts firing reach may extend beyond visible units

Mountains improve infantry scouting

Infantry and mechs can use mountains for added vision and protection. Vehicles must follow a different route around impassable terrain.

Avoid blind transport moves

A hidden enemy can stop a move before the intended destination. Scout first when a failed delivery would expose the transport and its passenger.

References
Guide references
ReferenceWebsite
Nintendo instruction manualwww.nintendo.com