Orcs Must Die! 2 adventure archiveOrcs Must Die! 2GUIDES
Orcs Must Die! 2 / Traps & combos

Orcs Must Die! 2 trap combinations, weapons and control

Build a sequence of different effects that the hero can support.

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Edition covered

Original Orcs Must Die! 2 campaign and core systems. DLC-only traps, maps and enemies are not required; mechanics from Orcs Must Die! 3 and Deathtrap are excluded.

Combine damage with time in the lane

The War Mage fights an Earth Elemental beside wall traps and a blue rift.
The War Mage fights an Earth Elemental beside wall traps and a blue rift.

A slowing effect increases the time enemies spend under nearby damage traps. Place compatible floor, wall and ceiling coverage over the same useful space instead of making each trap fight an isolated battle.

Trap roles
RoleExamplesPlacement idea
SlowTar where availableInside the main damage area
Wall damageArrow Wall or Wall BladesFace the traveled lane
Ceiling damagePounder or other available ceiling trapMatch the ceiling height and route
Route controlBarricadeGuide enemies through overlapping coverage
DisplacementPush or launch toolsUse suitable hazards or longer return paths

Use multiple kinds of contribution

Combos reward different qualifying effects on the same enemy. Build around overlapping roles and use the hero to add a useful attack, while ensuring the layout still kills reliably when timing is imperfect.

Weapon decisions
SituationUseful actionWatch
Light enemies clusterAdd an appropriate area attackDo not waste all mana
Heavy enemy arrivesFocus damage and controlKeep the rest of the lane operating
Enemy escapes trapsIntercept before the riftAvoid leaving another route unseen
Combo opportunityApply a different useful effectReliability matters before score

Check trap restrictions

Some traps require walls, ceilings or particular geometry, and the heroes do not share every tool. Read placement previews and the available loadout before designing a lane around an item the selected character cannot bring.

Keep mana for a purpose

Secondary weapon attacks and spells can use mana. Save enough for the heavy enemy or emergency control you expect rather than emptying the bar into a weak group already dying in the traps.

References
Guide references
ReferenceWebsite
Publisher game and edition listingstore.steampowered.com
Robot Entertainment game referencerobotentertainment.com