Orcs Must Die! 2 adventure archiveOrcs Must Die! 2GUIDES
Orcs Must Die! 2 / Enemy counters

Orcs Must Die! 2 ogres, flyers, sappers and elemental threats

Choose counters before the wave reaches a vulnerable barricade or rift.

Edition covered

Original Orcs Must Die! 2 campaign and core systems. DLC-only traps, maps and enemies are not required; mechanics from Orcs Must Die! 3 and Deathtrap are excluded.

Kill sappers before they break routing

The War Mage fights through overlapping magical effects near the rift.
The War Mage fights through overlapping magical effects near the rift.

A damaged or destroyed barricade can create a shortcut around the entire trap lane. Identify sappers early and focus them from a position where the hero can still monitor the incoming wave.

Enemy planning
Enemy typeThreatResponse
Common orcsLarge ground numbersReliable area damage and route control
Ogres or trollsHigh durabilityFocused damage and available control
Kobold SappersBarricade destructionPrioritize before contact
Flying enemiesBypass floor trapsRanged coverage along the flight route
Earth ElementalsSplit into smaller enemiesKeep fighting after the first form falls

Reserve damage for heavy targets

Ogres and trolls can survive the damage that clears ordinary orcs. Hold them inside the trap area with available control and add focused hero fire instead of chasing them into an empty corridor.

Counter checks
CheckWhyAction
Target heightGround and air routes differBring a weapon that can reach the threat
DurabilityHeavy enemies outlast light wavesConcentrate damage
Special behaviorRouting or splitting changes the fightRead the enemy entry
Escape routeA leak may bypass the heroKeep interception space

Aim at flyers deliberately

Flying enemies bypass many floor defenses and can use a different route. Bring weapons or guardians that can reach them and place coverage where their path is visible.

Expect elemental follow-up enemies

Earth Elementals split into smaller enemies, so the death of the large target is not necessarily the end of the threat. Keep the lane covered until the smaller creatures are also removed.

References
Guide references
ReferenceWebsite
Publisher game and edition listingstore.steampowered.com
Robot Entertainment game referencerobotentertainment.com