MMX adventure archiveMega Man XGUIDES
Mega Man X / Characters

Hunters, Mavericks and support

Follow X's role and learn what the rival bosses contribute to his arsenal.

Edition covered

Original SNES game, released in Japan in 1993 and in North America in 1994. Upgrade locations and mechanics refer to this edition, not the PSP remake Mega Man Maverick Hunter X.

6 characters · one picture per entry · open a picture for full size.

Character directory

Armored X artwork cropped from the original SNES booklet, page 13.
Playable Maverick Hunter

X

Dr. Light's advanced robot fights Sigma's rebellion with the X-Buster and captured weapons. Armor capsules expand his movement and combat options.

Zero's original artwork from booklet page 14.
Experienced Hunter and ally

Zero

Zero rescues X in the opening stage and helps pursue Sigma. He supports the story, while X remains the original SNES game's playable character.

Chill Penguin artwork from the original booklet's Maverick lineup.
Snow Mountain Maverick

Chill Penguin

His stage contains the unavoidable Foot Parts capsule, granting the dash. Defeating him supplies Shotgun Ice and changes the conditions in Flame Mammoth's factory.

Sigma's original SNES instruction-booklet artwork.
Leader of the rebellion

Sigma

The former Hunter commander leads the Mavericks. His fortress opens after all eight stage-select bosses have been defeated.

Vile concept sketch from Mega Man X
Ride Armor opponent

Vile

Vile overwhelms X during the opening highway encounter. That scripted confrontation establishes the challenge X must grow strong enough to answer.

Dr. Light hologram portrait from the Mega Man X series
Creator and upgrade provider

Dr. Light

Light's recorded messages accompany the armor capsules. Each capsule gives X a permanent improvement suited to reaching new routes or surviving combat.

Quick notes

  • X and Zero have different roles. X is the character you directly control throughout the original SNES adventure.
  • The eight Mavericks build your toolkit. Chill Penguin, Spark Mandrill, Armored Armadillo, Launch Octopus, Boomer Kuwanger, Sting Chameleon, Storm Eagle and Flame Mammoth each supply a weapon.
  • Light, Vile and Sigma. Dr. Light's capsules supply permanent armor changes.
FIELD NOTE

Choose a weapon for the target's position and movement, then confirm its effect before spending the entire gauge.

Picture details

Game artwork belongs to its respective rights holders.

References