Hunters, Mavericks and support
Follow X's role and learn what the rival bosses contribute to his arsenal.
Original SNES game, released in Japan in 1993 and in North America in 1994. Upgrade locations and mechanics refer to this edition, not the PSP remake Mega Man Maverick Hunter X.
6 characters · one picture per entry · open a picture for full size.
Character directory

X
Dr. Light's advanced robot fights Sigma's rebellion with the X-Buster and captured weapons. Armor capsules expand his movement and combat options.

Zero
Zero rescues X in the opening stage and helps pursue Sigma. He supports the story, while X remains the original SNES game's playable character.

Chill Penguin
His stage contains the unavoidable Foot Parts capsule, granting the dash. Defeating him supplies Shotgun Ice and changes the conditions in Flame Mammoth's factory.

Sigma
The former Hunter commander leads the Mavericks. His fortress opens after all eight stage-select bosses have been defeated.

Vile
Vile overwhelms X during the opening highway encounter. That scripted confrontation establishes the challenge X must grow strong enough to answer.

Dr. Light
Light's recorded messages accompany the armor capsules. Each capsule gives X a permanent improvement suited to reaching new routes or surviving combat.
Quick notes
- X and Zero have different roles. X is the character you directly control throughout the original SNES adventure.
- The eight Mavericks build your toolkit. Chill Penguin, Spark Mandrill, Armored Armadillo, Launch Octopus, Boomer Kuwanger, Sting Chameleon, Storm Eagle and Flame Mammoth each supply a weapon.
- Light, Vile and Sigma. Dr. Light's capsules supply permanent armor changes.
Choose a weapon for the target's position and movement, then confirm its effect before spending the entire gauge.
Picture details
Game artwork belongs to its respective rights holders.
