A practical Maverick route
The Maverick weakness chain in the original SNES Mega Man X: each boss weapon is the weakness of the next Maverick.
Original SNES game, released in Japan in 1993 and in North America in 1994. Upgrade locations and mechanics refer to this edition, not the PSP remake Mega Man Maverick Hunter X.
8 weapons · one picture per entry · open a picture for full size.
Item directory

Shotgun Ice
Earned by defeating Chill Penguin; it is Spark Mandrill’s weakness.

Electric Spark
Earned by defeating Spark Mandrill; it is Armored Armadillo’s weakness.

Rolling Shield
Earned by defeating Armored Armadillo; it is Launch Octopus’s weakness.

Homing Torpedo
Earned by defeating Launch Octopus; it is Boomer Kuwanger’s weakness.

Boomerang Cutter
Earned by defeating Boomer Kuwanger; it is Sting Chameleon’s weakness.

Chameleon Sting
Earned by defeating Sting Chameleon; it is Storm Eagle’s weakness.

Storm Tornado
Earned by defeating Storm Eagle; it is Flame Mammoth’s weakness.

Fire Wave
Earned by defeating Flame Mammoth; it is Chill Penguin’s weakness.
Weakness chain
- Spark Mandrill — weak to Shotgun Ice (from Chill Penguin)
- Armored Armadillo — weak to Electric Spark (from Spark Mandrill)
- Launch Octopus — weak to Rolling Shield (from Armored Armadillo)
- Boomer Kuwanger — weak to Homing Torpedo (from Launch Octopus)
- Sting Chameleon — weak to Boomerang Cutter (from Boomer Kuwanger)
- Storm Eagle — weak to Chameleon Sting (from Sting Chameleon)
- Flame Mammoth — weak to Storm Tornado (from Storm Eagle)
- Chill Penguin — weak to Fire Wave (from Flame Mammoth)
Spark Mandrill needs a pause between freezes; watch the thaw animation before firing again.
Picture details
Game artwork belongs to its respective rights holders.
