Wii Play • Nine minigamesWii PlayGUIDES
WII PLAY / REFERENCE

Getting started

Players, controllers and your Mii.

Edition covered

Original Wii Play for Wii. Wii Play: Motion is a separate game.

01

Choose your Mii

Pose Mii gameplay
Original Wii Play screenshot of Pose Mii. A chosen Mii becomes the figure used by activities in the collection.

Play as a Mii from your console or select a guest.

02

Bring a friend

All nine games support one or two players. Each player uses a Wii Remote.

03

Try each activity

The games introduce pointing, twisting and motion controls.

04

Give the pointer a clear baseline

Start with a pointing activity and make sure the on-screen cursor responds predictably from your normal playing position. Use small movements and concentrate on selecting the intended target. Once pointing feels comfortable, compare an activity that asks for rotation or tilt. The collection changes its control idea between games, so read the instruction screen even if the previous minigame seemed straightforward.

05

Tanks! has an extra control option

Tanks! separates movement from aiming, which makes it a useful final step after simpler pointer games. In the original Wii version, a connected Nunchuk can be used to move the tank. Check the displayed controls for the setup you chose, then practise aiming while stationary and moving without firing. Combining the two actions becomes easier once each feels predictable on its own.

06

Build a varied first session

Choose one target game, one precision game and one movement game. This lets you discover which control style feels natural without treating the first low score as a verdict on the whole collection. In two-player sessions, give both players time to read the instructions and learn the unfamiliar motion. Keep the same Mii when comparing solo records so the next attempt has a clear previous result to improve.

FIELD NOTE

Choose a minigame from the menu to practise its controls.

References