Wii Play • Nine minigamesWii PlayGUIDES
WII PLAY / REFERENCE

All nine minigames

A quick reference to every game in Wii Play.

Edition covered

Original Wii Play for Wii. Wii Play: Motion is a separate game.

01

Shooting Range

Shooting Range
Shooting Range gameplay from Nintendo's original Japanese Wii Play site.

Point at targets and fire before they disappear.

02

Find Mii

Find Mii
Find Mii gameplay from Nintendo's original Japanese Wii Play site.

Search the crowd for the Miis matching each instruction.

03

Table Tennis

Table Tennis
Table Tennis gameplay from Nintendo's original Japanese Wii Play site.

Move your paddle to keep the ball in play.

04

Pose Mii

Pose Mii
Pose Mii gameplay from Nintendo's original Japanese Wii Play site.

Rotate your Mii to match the approaching silhouettes.

05

Laser Hockey

Laser Hockey
Laser Hockey gameplay from Nintendo's original Japanese Wii Play site.

Angle your paddle and send the puck into the opposite goal.

06

Billiards

Billiards
Billiards gameplay from Nintendo's original Japanese Wii Play site.

Line up a nine-ball shot, then push forward to strike.

07

Fishing

Fishing
Fishing gameplay from Nintendo's original Japanese Wii Play site.

Lower the hook, wait for a bite, then lift.

08

Charge!

Charge!
Charge! gameplay from Nintendo's original Japanese Wii Play site.

Hold the remote sideways, steer the cow and knock down scarecrows.

09

Tanks!

Tanks!
Tanks! gameplay from Nintendo's original Japanese Wii Play site.

Aim your cannon and use walls to bounce shots toward enemy tanks.

010

Group the games by what your hands do

Shooting Range and Find Mii begin with selecting the right target. Table Tennis and Laser Hockey add timing to an object in motion. Pose Mii, Billiards and Fishing ask for more controlled placement or orientation, while Charge! and Tanks! emphasize movement. This grouping is a useful way to choose practice: improve the underlying action, then compare how a second game asks you to apply it.

011

Accuracy and speed are separate goals

Begin a difficult activity by making fewer wrong inputs, even if the attempt is slower. Once the motion is dependable, reduce hesitation. In Billiards, for example, deciding the line is a different task from making the stroke; in a target game, recognizing the valid object is different from reaching it quickly. Watching which part fails gives you a better next attempt than simply trying to move faster.

FIELD NOTE

Choose a minigame from the menu to practise its controls.

References