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Mass Effect 3 / Missions and war assets

Mass Effect 3 Missions and war assets: original-game preparation

Track war assets without mixing original and Legendary Edition rules.

Edition covered

Original Mass Effect 3 single-player campaign. Pictures come from the original PC N7 Digital Deluxe store listing and include DLC promotional scenes. Legendary Edition changes to Galactic Readiness and ending requirements are outside this reference.

Priority is a story label

Shepard faces a large white combat mech inside a bright facility.
Shepard faces a large white combat mech inside a bright facility.

A Priority mission advances the main narrative and can change available side content. Complete Grissom Academy before Priority: The Citadel II, and tackle Tuchanka: Bomb immediately after Turian Platoon rather than spending its limited mission window elsewhere.

War effort terms
TermMeaningWhere to inspect
War AssetsForces and resources securedNormandy war terminal
Total Military StrengthCombined asset valueWar terminal summary
Galactic ReadinessOriginal-game readiness factorGalaxy at War display
Effective Military StrengthAssets adjusted by readinessOriginal-game war preparation

Distinguish assets from readiness

The original game separates collected War Assets from Galactic Readiness. Effective Military Strength reflects both, so the raw total is not interchangeable with a Legendary Edition ending guide’s number.

Mission deadlines and departure checks
Mission or milestoneDo this firstReason
Grissom Academy: Emergency EvacuationComplete before Priority: The Citadel IIThe rescue becomes unavailable afterward
Tuchanka: BombDo immediately after Tuchanka: Turian PlatoonCompleting three other missions after acquisition causes failure
Priority: TuchankaResolve available early Citadel requestsThis story transition changes several local opportunities
Priority: Cerberus HeadquartersFinish desired side missions and save separatelyBegins the final sequence and locks normal exploration

Scan with an exit in mind

Scanning Reaper-controlled systems can reveal fuel and recoverable assets but increases enemy alert. Note the system edge and leave when pursuit becomes unsafe; revisit after advancing the campaign.

Keep finale advice edition-specific

Extended Cut and Legendary Edition altered the ending framework. Use the installed original-game version and its war terminal to assess preparation; this guide intentionally does not advertise one universal ending threshold.

References
Guide references
ReferenceWebsite
Mass Effect 3 publisher listingstore.steampowered.com
Publisher game manualeaassets-a.akamaihd.net
BioWare Legendary Edition comparisonwww.ea.com
Grissom Academy deadline referencemasseffect.fandom.com
Tuchanka Bomb mission-window referencemasseffect.fandom.com
Cerberus Headquarters departure referencemasseffect.fandom.com