Mass Effect 3 / Weapons and Normandy
Mass Effect 3 Weapons and Normandy: upgrades and mission preparation
Prepare weapons, squad powers and equipment before returning to the field.
Edition covered
Original Mass Effect 3 single-player campaign. Pictures come from the original PC N7 Digital Deluxe store listing and include DLC promotional scenes. Legendary Edition changes to Galactic Readiness and ending requirements are outside this reference.
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Weapons and Normandy
Quick notes
- Inspect weapons at a workbench. Weapon level, installed modifications and Shepard’s total weight all matter.
- Spend credits on a clear role. A gun used on most missions is a better early upgrade target than a weapon carried only as a contingency.
- Manage survival resources. Thermal clips replenish ammunition and medi-gel supports First Aid.
- Visit the Normandy between sorties. Check messages, talk with the crew, allocate earned squad points and review the next mission’s likely opponents.
Inspect weapons at a workbench
| System | Use | Decision |
|---|---|---|
| Weapon bench | Equip and modify weapons | Balance weight against the gun role |
| Armor selection | Choose armor bonuses | Support powers or gun combat |
| Squad screen | Spend earned power points | Keep defense counters developed |
| Private terminal | Read new messages | Check mission and conversation leads |
References
| Reference | Website |
|---|---|
| Mass Effect 3 publisher listing | store.steampowered.com |
| Publisher game manual | eaassets-a.akamaihd.net |
| BioWare Legendary Edition comparison | www.ea.com |
| Grissom Academy deadline reference | masseffect.fandom.com |
| Tuchanka Bomb mission-window reference | masseffect.fandom.com |
| Cerberus Headquarters departure reference | masseffect.fandom.com |




