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POKÉMON BLACK 2 / WHITE 2 / POKÉDEX

Lopunny in Pokémon Black 2 and White 2: locations, stats and moves

Find Lopunny’s Black 2/White 2 locations, Generation V Normal typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Lopunny is Unova #081 and National #428. Its Black 2/White 2 typing is Normal. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Lopunny
Lopunny: standard Generation V form, Unova #081.
Lopunny Generation V base stats
StatBase value
HP65
Attack76
Defense84
Sp. Atk54
Sp. Def96
Speed105
Total480
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Lopunny recorded Black 2 and White 2 encounters
Location / areaVersionMethodLevelCondition
Castelia CityBlack 2Shaking grass18No special condition recorded
03

Evolution family and Generation V requirements

Lopunny regional evolution family
FromIntoBlack 2 / White 2 method
BunearyLopunnyLevel up with friendship of at least 220 (Generation V)

Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.

Complete sequel evolution guide

04

Abilities, breeding and training reference

Lopunny Generation V ability slots
AbilitySlot / availability
Cute CharmRegular ability slot 1
KlutzRegular ability slot 2
LimberHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Lopunny breeding and training facts
PropertyValue
Gender ratio50% female / 50% male
Egg group(s)Field / Human-Like
Base hatch cycles20
Experience growthMedium Fast
Base capture rate60 / 255 (not a percentage chance)
EV yield when defeatedSpeed +2

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Lopunny sequel level-up learnset
LevelMove
1 / starting moveDefense Curl
1 / starting moveForesight
1 / starting moveMagic Coat
1 / starting moveMirror Coat
1 / starting movePound
1 / starting moveSplash
6Endure
13Return
16Quick Attack
23Jump Kick
26Baton Pass
33Agility
36Dizzy Punch
43After You
46Charm
53Entrainment
56Bounce
63Healing Wish

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Lopunny sequel compatible machines
MachineMoveTypeCategory
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM11Sunny DayFireStatus
TM13Ice BeamIceSpecial
TM14BlizzardIceSpecial
TM15Hyper BeamNormalSpecial
TM17ProtectNormalStatus
TM18Rain DanceWaterStatus
TM21FrustrationNormalPhysical
TM22SolarbeamGrassSpecial
TM24ThunderboltElectricSpecial
TM25ThunderElectricSpecial
TM27ReturnNormalPhysical
TM28DigGroundPhysical
TM30Shadow BallGhostSpecial
TM32Double TeamNormalStatus
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM47Low SweepFightingPhysical
TM48RoundNormalSpecial
TM52Focus BlastFightingSpecial
TM56FlingDarkPhysical
TM57Charge BeamElectricSpecial
TM67RetaliateNormalPhysical
TM68Giga ImpactNormalPhysical
TM73Thunder WaveElectricStatus
TM83Work UpNormalStatus
TM86Grass KnotGrassSpecial
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
TM94Rock SmashFightingPhysical
HM01CutNormalPhysical
HM04StrengthNormalPhysical

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

No Black 2/White 2 Egg moves are recorded for this form.

Recorded Black 2/White 2 tutor compatibility: After You, Bounce, Covet, Drain Punch, Endeavor, Fire Punch, Heal Bell, Helping Hand, Hyper Voice, Ice Punch, Iron Tail, Last Resort, Low Kick, Magic Coat, Sleep Talk, Snore, ThunderPunch, Uproar.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Lopunny in the illustrated regional Pokédex.

FIELD NOTE

Use Lopunny’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

References