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Sid Meier's Civilization IV / Research & civics

Civilization IV research, civics, religion and diplomacy

Compare economic decisions without importing Beyond the Sword systems into the base game.

Edition covered

The original 2005 Civilization IV base game. Warlords and Beyond the Sword add or change leaders, traits, units and systems; their additions are excluded. Images are publisher screenshots for the base PC game.

Research toward a concrete unlock

Military units gather near a city and river in a Civilization IV screenshot.
Military units gather near a city and river in a Civilization IV screenshot.

Follow a technology path for units, resources, buildings or a victory component you can use. A distant technology has less value if the current economy cannot survive.

Civic categories
CategoryConcernsExample
GovernmentLeadership structureHereditary Rule
LegalAdministrationBureaucracy
LaborWorker and production arrangementsSlavery
EconomyEconomic organizationFree Market
ReligionState religious policyOrganized Religion

Read civic tradeoffs

Civics are chosen across several categories and can carry upkeep. Switching can cause anarchy unless an applicable effect prevents it. Plan changes with their interruption in mind.

Research and diplomacy checks
DecisionCheck firstWhy
New technologyIts immediate unlockAvoid an unused detour
Civic switchUpkeep and anarchyAccount for the transition cost
State religionNeighbor relationshipsAnticipate diplomatic reactions
Open BordersRoute and security needsUnderstand movement access
Technology tradeWhat each side gainsAvoid strengthening a dangerous rival carelessly

Treat religion as a strategic choice

Religion can provide happiness and influence diplomatic relationships. Adopting a faith also affects how neighbors view you. Inspect the surrounding religious blocs before changing state religion.

Revisit allocation as costs change

The research slider allocates commerce rather than creating extra commerce. A sustainable rate depends on income and expenses. Improve the economy instead of treating a high percentage as proof of strong research.

Useful tip

The research slider allocates commerce rather than creating extra commerce. A sustainable rate depends on income and expenses. Improve the economy instead of treating a high percentage as proof of strong research.

References
Guide references
ReferenceWebsite
Sid Meier's Civilization IV publisher listingstore.steampowered.com
Firaxis Civilization IV manualstore.steampowered.com