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Sid Meier's Civilization IV / Getting started

Civilization IV beginner guide: cities, workers and research

Build an original Civilization IV opening around improved tiles, useful technologies and sustainable expansion.

Edition covered

The original 2005 Civilization IV base game. Warlords and Beyond the Sword add or change leaders, traits, units and systems; their additions are excluded. Images are publisher screenshots for the base PC game.

Settle for usable resources

A developed coastal city stands beside farms and worked terrain in Civilization IV.
A developed coastal city stands beside farms and worked terrain in Civilization IV.

A city needs food for growth and production for units and buildings. Inspect nearby resources and terrain before moving the Settler far from its starting position.

Opening pieces
PiecePurposeUseful question
SettlerFound a cityWhich nearby tiles support growth?
WorkerImprove tilesIs the required technology available?
Warrior or ScoutExplore and protectWhich routes and neighbors are nearby?
ResearchUnlock improvements and unitsWhat can be used immediately?
City queueTurn production into growth or defenseWhat is the current bottleneck?

Research a useful improvement

Choose an early technology that lets Workers improve visible resources. A Worker without an available useful job delays the return on its production cost.

City yields
Yield or resourceFunctionTypical source
FoodPopulation growthFood resources and farms
ProductionUnits and buildingsHills, mines and other improvements
CommerceFeeds research, gold and culture allocationWorked commerce tiles and trade
HappinessLimits useful populationResources, buildings and civics
HealthAffects food pressureResources, terrain and buildings

Explore without exposing the capital

Scouts and Warriors reveal land, neighbors and settlement sites. Keep enough protection for barbarians and avoid sending every military unit far from the economy.

Expand at an affordable pace

Each new city adds maintenance. Watch research and treasury as the empire grows. Additional territory helps only if the economy can develop it.

Useful tip

Each new city adds maintenance. Watch research and treasury as the empire grows. Additional territory helps only if the economy can develop it.

References
Guide references
ReferenceWebsite
Sid Meier's Civilization IV publisher listingstore.steampowered.com
Firaxis Civilization IV manualstore.steampowered.com