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Sid Meier's Civilization IV / Cities & workers

Civilization IV city growth, improvements and maintenance

Understand worked tiles, food surplus, cottages and the costs of expansion.

Edition covered

The original 2005 Civilization IV base game. Warlords and Beyond the Sword add or change leaders, traits, units and systems; their additions are excluded. Images are publisher screenshots for the base PC game.

Work the tile you improved

A close view shows industrial buildings and roads around a Civilization IV city.
A close view shows industrial buildings and roads around a Civilization IV city.

A city assigns citizens to tiles or specialist jobs. An improved tile outside current use may supply a connected resource, but its ordinary yield does not all enter the city automatically.

Improvement choices
ImprovementMain roleRequirement to remember
FarmAdditional foodTerrain and technology restrictions
MineProductionA legal hill or resource tile
CottageCommerce that grows while workedNeeds citizens working it
PastureImproves livestock resourcesAnimal Husbandry
RoadMovement and network connectionsRoute-building access

Balance growth and useful population

Food surplus grows population. Unhappy citizens do not perform normal productive work, while poor health adds food pressure. Growth is valuable when the extra citizen has a useful job.

Growth problems
SymptomCheckPossible response
City stops growingFood surplusWork more food
Unhappy citizensHappiness limitSecure happiness sources or pause growth
Food lost to illnessHealth balanceAdd health sources
Research collapses after expansionMaintenance and commerceDevelop economy before another city
Improvement seems ineffectiveTile assignmentEnsure the city works the intended tile

Develop the city's economic role

Food supports specialists or productive low-food tiles; mines support production; cottages develop commerce over time while worked. Choose improvements for the city rather than building the same pattern everywhere.

Check maintenance before another settlement

Distance and city count contribute to maintenance. Connect and improve new cities instead of settling repeatedly without support. Courthouses and economic development help sustain a larger empire.

Useful tip

Distance and city count contribute to maintenance. Connect and improve new cities instead of settling repeatedly without support. Courthouses and economic development help sustain a larger empire.

References
Guide references
ReferenceWebsite
Sid Meier's Civilization IV publisher listingstore.steampowered.com
Firaxis Civilization IV manualstore.steampowered.com