Metroid: Other M / beam attacks, missiles and finishing moves
Metroid: Other M beam attacks, missiles and finishing moves
Use enemy state to decide between shooting and close-range attacks.
Edition covered
Original 2010 Wii release, using one Wii Remote. The guide distinguishes the main story, post-credits exploration and the separately unlocked Hard Mode.
Create a vulnerable state first

A staggered or grounded opponent is a better finisher target than an active attacker. Watch the response to a charged shot before approaching.
| Tool | Situation | Preparation |
|---|---|---|
| Beam shots | Weak enemies and pressure | Maintain movement |
| Charged beam | Durable targets | Charge during a safe approach |
| Missiles | Locked weak points | Enter first person briefly |
| Overblast | Eligible enemy below Samus | Jump onto the opening |
| Lethal Strike | Downed vulnerable enemy | Close the distance safely |
Use Overblast from above
Jumping onto an eligible enemy can start an Overblast attack. Attempt it when the target’s movement is predictable.
| State | Best first choice | Avoid |
|---|---|---|
| Fully active | Dodge and shoot | Forcing a finisher |
| Exposed weak point | Focused damage | Shooting armor |
| Staggered below a platform | Consider Overblast | Blind jump into hazards |
| Downed nearby | Consider Lethal Strike | Crossing other attacks to reach it |
Use Lethal Strike on a downed foe
A vulnerable grounded enemy may allow a close-range finishing attack. Do not sprint through another enemy’s hitbox to reach it.
Lock missiles onto the intended point
First-person targeting is useful for weak spots and specific devices. Wait for the proper lock rather than firing at armor.
References
| Reference | Website |
|---|---|
| Game reference | www.metroidwiki.org |
| Original Nintendo manual | metroiddatabase.com |
| Nintendo developer interview | iwataasks.nintendo.com |
| Detailed topic reference | www.metroidwiki.org |
