Other M adventure archiveMetroid: Other MGUIDES
Metroid: Other M / Bottle Ship sectors, authorization and hidden items

Metroid: Other M Bottle Ship sectors, authorization and hidden items

Tell story-gated equipment from optional expansion pickups.

Edition covered

Original 2010 Wii release, using one Wii Remote. The guide distinguishes the main story, post-credits exploration and the separately unlocked Hard Mode.

3 items · one picture per entry · open a picture for full size.

Bottle Ship sectors, authorization and hidden items

More bottle ship sectors, authorization and hidden items

  • Missile Tank — Raises missile capacity · Useful before heavy targeting
  • E-Recovery Tank — Improves low-energy recovery · Supports Concentration

Quick notes

  • Follow authorization messages. Samus carries much of her equipment but cannot use every function immediately.
  • Recheck the room map. After combat or a careful search, the map helps locate collectible clues.
  • Use each sector’s hazards as clues. Biological, cold and hot environments ask for different movement or protection.
  • Track expansion categories separately. Energy, missile and charge improvements serve different purposes.

Follow authorization messages

Bottle Ship areas
AreaThemeExploration check
Main SectorStation infrastructureConnections between sectors
Sector 1Biological environmentVegetation and hidden passages
Sector 2CryosphereIce and cold-area routes
Sector 3PyrosphereHeat and lava routes
References
Guide references
ReferenceWebsite
Game referencewww.metroidwiki.org
Original Nintendo manualmetroiddatabase.com
Nintendo developer interviewiwataasks.nintendo.com
Detailed topic referencewww.metroidwiki.org