Metroid: Other M / Bottle Ship sectors, authorization and hidden items
Metroid: Other M Bottle Ship sectors, authorization and hidden items
Tell story-gated equipment from optional expansion pickups.
Edition covered
Original 2010 Wii release, using one Wii Remote. The guide distinguishes the main story, post-credits exploration and the separately unlocked Hard Mode.
3 items · one picture per entry · open a picture for full size.
Bottle Ship sectors, authorization and hidden items
More bottle ship sectors, authorization and hidden items
- Missile Tank — Raises missile capacity · Useful before heavy targeting
- E-Recovery Tank — Improves low-energy recovery · Supports Concentration
Quick notes
- Follow authorization messages. Samus carries much of her equipment but cannot use every function immediately.
- Recheck the room map. After combat or a careful search, the map helps locate collectible clues.
- Use each sector’s hazards as clues. Biological, cold and hot environments ask for different movement or protection.
- Track expansion categories separately. Energy, missile and charge improvements serve different purposes.
Follow authorization messages
| Area | Theme | Exploration check |
|---|---|---|
| Main Sector | Station infrastructure | Connections between sectors |
| Sector 1 | Biological environment | Vegetation and hidden passages |
| Sector 2 | Cryosphere | Ice and cold-area routes |
| Sector 3 | Pyrosphere | Heat and lava routes |
References
| Reference | Website |
|---|---|
| Game reference | www.metroidwiki.org |
| Original Nintendo manual | metroiddatabase.com |
| Nintendo developer interview | iwataasks.nintendo.com |
| Detailed topic reference | www.metroidwiki.org |


