Other M adventure archiveMetroid: Other MGUIDES
Metroid: Other M / controls, SenseMove and Concentration

Metroid: Other M controls, SenseMove and Concentration

Learn the Wii Remote view switch and the game’s recovery rules.

Edition covered

Original 2010 Wii release, using one Wii Remote. The guide distinguishes the main story, post-credits exploration and the separately unlocked Hard Mode.

Hold the remote sideways to move

Samus fires at several creatures in a dark biological chamber.
Samus fires at several creatures in a dark biological chamber.

Third-person play handles running, jumping and beam combat. Point toward the screen when a precise first-person target is needed.

Control states
StateMain actionLimitation
Sideways remoteMove, jump and beam fireLess precise manual aim
Point at screenSearch View and missile targetingStationary aiming
SenseMoveTimed directional dodgeTiming and attack type matter
ConcentrationRefill missiles; low-energy recoveryRequires an opening

Time SenseMove near the incoming hit

A directional input just before impact triggers an evasive move. Holding the beam button during a successful dodge prepares a charged response.

Defensive decisions
ThreatResponseFollow-up
Incoming strikeTimed SenseMoveCharged beam if held
Enemy closes during aimingReturn to third personReposition
Missiles depletedSafe ConcentrationResume targeting
Wide environmental hazardMove or jump clearDo not assume every attack is dodgeable

Use Concentration from a safe position

Raise the Wii Remote and hold the required button to replenish missiles. Health recovery is limited to the low-energy condition, so it is not an unrestricted heal.

Return from first person promptly

Samus normally stands still while aiming in Search View. Switch back to movement if an enemy is closing or a wide attack begins.

References
Guide references
ReferenceWebsite
Game referencewww.metroidwiki.org
Detailed topic referencemetroiddatabase.com
Nintendo developer interviewiwataasks.nintendo.com