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Sigilyph in Pokémon Black 2 and White 2: locations, stats and moves

Find Sigilyph’s Black 2/White 2 locations, Generation V Psychic/Flying typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Sigilyph is Unova #120 and National #561. Its Black 2/White 2 typing is Psychic / Flying. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Sigilyph
Sigilyph: standard Generation V form, Unova #120.
Sigilyph Generation V base stats
StatBase value
HP72
Attack58
Defense80
Sp. Atk103
Sp. Def80
Speed97
Total490
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Sigilyph recorded Black 2 and White 2 encounters
Location / areaVersionMethodLevelCondition
Desert ResortBlack 2Grass / cave walking19No special condition recorded
Desert ResortWhite 2Grass / cave walking19No special condition recorded
03

Evolution family and Generation V requirements

Sigilyph has no evolution within the Black 2/White 2 regional roster. Form changes are separate from evolution; evolutions added in later generations do not occur on these cartridges.

Forms and collection requirements

04

Abilities, breeding and training reference

Sigilyph Generation V ability slots
AbilitySlot / availability
Wonder SkinRegular ability slot 1
Magic GuardRegular ability slot 2
Tinted LensHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Sigilyph breeding and training facts
PropertyValue
Gender ratio50% female / 50% male
Egg group(s)Flying
Base hatch cycles20
Experience growthMedium Fast
Base capture rate45 / 255 (not a percentage chance)
EV yield when defeatedSpecial Attack +2

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Sigilyph sequel level-up learnset
LevelMove
1 / starting moveGust
1 / starting moveMiracle Eye
4Hypnosis
8Psywave
11Tailwind
14Whirlwind
18Psybeam
21Air Cutter
24Light Screen
28Reflect
31Synchronoise
34Mirror Move
38Gravity
41Air Slash
44Psychic
48Cosmic Power
51Sky Attack

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Sigilyph sequel compatible machines
MachineMoveTypeCategory
TM03PsyshockPsychicSpecial
TM04Calm MindPsychicStatus
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM13Ice BeamIceSpecial
TM15Hyper BeamNormalSpecial
TM16Light ScreenPsychicStatus
TM17ProtectNormalStatus
TM18Rain DanceWaterStatus
TM19TelekinesisPsychicStatus
TM20SafeguardNormalStatus
TM21FrustrationNormalPhysical
TM22SolarbeamGrassSpecial
TM23Smack DownRockPhysical
TM27ReturnNormalPhysical
TM29PsychicPsychicSpecial
TM30Shadow BallGhostSpecial
TM32Double TeamNormalStatus
TM33ReflectPsychicStatus
TM40Aerial AceFlyingPhysical
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM46ThiefDarkPhysical
TM48RoundNormalSpecial
TM53Energy BallGrassSpecial
TM57Charge BeamElectricSpecial
TM70FlashNormalStatus
TM73Thunder WaveElectricStatus
TM77Psych UpNormalStatus
TM85Dream EaterPsychicSpecial
TM87SwaggerNormalStatus
TM88PluckFlyingPhysical
TM90SubstituteNormalStatus
TM91Flash CannonSteelSpecial
TM92Trick RoomPsychicStatus
HM02FlyFlyingPhysical

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

Recorded Black 2/White 2 Egg moves: AncientPower, Psycho Shift, Roost, Skill Swap, Steel Wing, Stored Power.

Recorded Black 2/White 2 tutor compatibility: Dark Pulse, Gravity, Heat Wave, Icy Wind, Magic Coat, Magic Room, Roost, Signal Beam, Skill Swap, Sky Attack, Sleep Talk, Snore, Tailwind, Trick, Zen Headbutt.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Sigilyph in the illustrated regional Pokédex.

    FIELD NOTE

    Use Sigilyph’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

    References