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Skorupi in Pokémon Black 2 and White 2: locations, stats and moves

Find Skorupi’s Black 2/White 2 locations, Generation V Poison/Bug typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Skorupi is Unova #201 and National #451. Its Black 2/White 2 typing is Poison / Bug. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Skorupi
Skorupi: standard Generation V form, Unova #201.
Skorupi Generation V base stats
StatBase value
HP40
Attack50
Defense90
Sp. Atk30
Sp. Def55
Speed65
Total330
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Skorupi recorded Black 2 and White 2 encounters
Location / areaVersionMethodLevelCondition
Reversal Mountain Unknown Area 48Black 2Dark grass35–37No special condition recorded
Reversal Mountain Unknown Area 48Black 2Grass / cave walking31–33No special condition recorded
Reversal Mountain Unknown Area 48White 2Dark grass35–37No special condition recorded
Reversal Mountain Unknown Area 48White 2Grass / cave walking31–33No special condition recorded
Reversal Mountain Unknown Area 49Black 2Grass / cave walking33–35No special condition recorded
Reversal Mountain Unknown Area 49White 2Grass / cave walking33–35No special condition recorded
Reversal Mountain Unknown Area 50Black 2Grass / cave walking33–35No special condition recorded
Reversal Mountain Unknown Area 50White 2Grass / cave walking33–35No special condition recorded
Reversal Mountain Unknown Area 51Black 2Grass / cave walking33–35No special condition recorded
Reversal Mountain Unknown Area 51White 2Grass / cave walking33–35No special condition recorded
Reversal Mountain Unknown Area 52Black 2Grass / cave walking33–35No special condition recorded
Reversal Mountain Unknown Area 52White 2Grass / cave walking33–35No special condition recorded
Reversal Mountain Unknown Area 53Black 2Grass / cave walking33–35No special condition recorded
Reversal Mountain Unknown Area 53White 2Grass / cave walking33–35No special condition recorded
Reversal Mountain Unknown Area 54Black 2Grass / cave walking33–35No special condition recorded
Reversal Mountain Unknown Area 54White 2Grass / cave walking33–35No special condition recorded
Reversal Mountain Unknown Area 55Black 2Grass / cave walking33–35No special condition recorded
Reversal Mountain Unknown Area 55White 2Grass / cave walking33–35No special condition recorded
Reversal Mountain Unknown Area 56Black 2Grass / cave walking33–35No special condition recorded
Reversal Mountain Unknown Area 56White 2Grass / cave walking33–35No special condition recorded
Reversal Mountain Unknown Area 57Black 2Grass / cave walking33–35No special condition recorded
Reversal Mountain Unknown Area 57White 2Grass / cave walking33–35No special condition recorded
Reversal Mountain Unknown Area 58Black 2Grass / cave walking33–35No special condition recorded
Reversal Mountain Unknown Area 58White 2Grass / cave walking33–35No special condition recorded
Reversal Mountain Unknown Area 59Black 2Grass / cave walking33–35No special condition recorded
Reversal Mountain Unknown Area 59White 2Grass / cave walking33–35No special condition recorded
Reversal Mountain Unknown Area 60Black 2Grass / cave walking33–35No special condition recorded
Reversal Mountain Unknown Area 60White 2Grass / cave walking33–35No special condition recorded
Route 13 Hidden Grotto Giant ChasmBlack 2Hidden Grotto35–39Hidden Ability Specimen; Later encounters require the grotto’s contents to regenerate; Cannot be shiny
Route 13 Hidden Grotto Giant ChasmWhite 2Hidden Grotto35–39Hidden Ability Specimen; Later encounters require the grotto’s contents to regenerate; Cannot be shiny
03

Evolution family and Generation V requirements

Skorupi regional evolution family
FromIntoBlack 2 / White 2 method
SkorupiDrapionLevel 40

Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.

Complete sequel evolution guide

04

Abilities, breeding and training reference

Skorupi Generation V ability slots
AbilitySlot / availability
Battle ArmorRegular ability slot 1
SniperRegular ability slot 2
Keen EyeHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Skorupi breeding and training facts
PropertyValue
Gender ratio50% female / 50% male
Egg group(s)Bug / Water 3
Base hatch cycles20
Experience growthSlow
Base capture rate120 / 255 (not a percentage chance)
EV yield when defeatedDefense +1

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Skorupi sequel level-up learnset
LevelMove
1 / starting moveBite
1 / starting moveLeer
1 / starting movePoison Sting
5Knock Off
9Pin Missile
13Acupressure
16Pursuit
20Bug Bite
23Poison Fang
27Venoshock
30Hone Claws
34Toxic Spikes
38Night Slash
41Scary Face
45Crunch
49Cross Poison

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Skorupi sequel compatible machines
MachineMoveTypeCategory
TM01Hone ClawsDarkStatus
TM06ToxicPoisonStatus
TM09VenoshockPoisonSpecial
TM10Hidden PowerNormalSpecial
TM11Sunny DayFireStatus
TM12TauntDarkStatus
TM17ProtectNormalStatus
TM18Rain DanceWaterStatus
TM21FrustrationNormalPhysical
TM27ReturnNormalPhysical
TM28DigGroundPhysical
TM30Shadow BallGhostSpecial
TM31Brick BreakFightingPhysical
TM32Double TeamNormalStatus
TM36Sludge BombPoisonSpecial
TM39Rock TombRockPhysical
TM40Aerial AceFlyingPhysical
TM41TormentDarkStatus
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM46ThiefDarkPhysical
TM48RoundNormalSpecial
TM54False SwipeNormalPhysical
TM56FlingDarkPhysical
TM66PaybackDarkPhysical
TM70FlashNormalStatus
TM75Swords DanceNormalStatus
TM76Struggle BugBugSpecial
TM81X-scissorBugPhysical
TM84Poison JabPoisonPhysical
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
TM94Rock SmashFightingPhysical
HM01CutNormalPhysical
HM04StrengthNormalPhysical

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

Recorded Black 2/White 2 Egg moves: Agility, Confuse Ray, Feint Attack, Iron Tail, Night Slash, Poison Tail, Pursuit, Sand Attack, Screech, Slash, Twineedle, Whirlwind.

Recorded Black 2/White 2 tutor compatibility: Aqua Tail, Bug Bite, Dark Pulse, Iron Tail, Knock Off, Sleep Talk, Snore.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Skorupi in the illustrated regional Pokédex.

FIELD NOTE

Use Skorupi’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

References