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POKÉMON BLACK 2 / WHITE 2 / POKÉDEX

Drapion in Pokémon Black 2 and White 2: locations, stats and moves

Find Drapion’s Black 2/White 2 locations, Generation V Poison/Dark typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Drapion is Unova #202 and National #452. Its Black 2/White 2 typing is Poison / Dark. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Drapion
Drapion: standard Generation V form, Unova #202.
Drapion Generation V base stats
StatBase value
HP70
Attack90
Defense110
Sp. Atk60
Sp. Def75
Speed95
Total500
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

No direct Black 2/White 2 encounter is recorded in this dataset. Use its family below to plan evolution or breeding, or obtain a compatible external specimen where required. An absent row is not proof that every possible acquisition route is unavailable.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

03

Evolution family and Generation V requirements

Drapion regional evolution family
FromIntoBlack 2 / White 2 method
SkorupiDrapionLevel 40

Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.

Complete sequel evolution guide

04

Abilities, breeding and training reference

Drapion Generation V ability slots
AbilitySlot / availability
Battle ArmorRegular ability slot 1
SniperRegular ability slot 2
Keen EyeHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Drapion breeding and training facts
PropertyValue
Gender ratio50% female / 50% male
Egg group(s)Bug / Water 3
Base hatch cycles20
Experience growthSlow
Base capture rate45 / 255 (not a percentage chance)
EV yield when defeatedDefense +2

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Drapion sequel level-up learnset
LevelMove
1 / starting moveBite
1 / starting moveFire Fang
1 / starting moveIce Fang
1 / starting moveKnock Off
1 / starting moveLeer
1 / starting movePoison Sting
1 / starting moveThunder Fang
5Knock Off
9Pin Missile
13Acupressure
16Pursuit
20Bug Bite
23Poison Fang
27Venoshock
30Hone Claws
34Toxic Spikes
38Night Slash
43Scary Face
49Crunch
57Cross Poison

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Drapion sequel compatible machines
MachineMoveTypeCategory
TM01Hone ClawsDarkStatus
TM05RoarNormalStatus
TM06ToxicPoisonStatus
TM09VenoshockPoisonSpecial
TM10Hidden PowerNormalSpecial
TM11Sunny DayFireStatus
TM12TauntDarkStatus
TM15Hyper BeamNormalSpecial
TM17ProtectNormalStatus
TM18Rain DanceWaterStatus
TM21FrustrationNormalPhysical
TM26EarthquakeGroundPhysical
TM27ReturnNormalPhysical
TM28DigGroundPhysical
TM30Shadow BallGhostSpecial
TM31Brick BreakFightingPhysical
TM32Double TeamNormalStatus
TM36Sludge BombPoisonSpecial
TM39Rock TombRockPhysical
TM40Aerial AceFlyingPhysical
TM41TormentDarkStatus
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM46ThiefDarkPhysical
TM48RoundNormalSpecial
TM54False SwipeNormalPhysical
TM56FlingDarkPhysical
TM66PaybackDarkPhysical
TM67RetaliateNormalPhysical
TM68Giga ImpactNormalPhysical
TM70FlashNormalStatus
TM75Swords DanceNormalStatus
TM76Struggle BugBugSpecial
TM78BulldozeGroundPhysical
TM80Rock SlideRockPhysical
TM81X-scissorBugPhysical
TM84Poison JabPoisonPhysical
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
TM94Rock SmashFightingPhysical
TM95SnarlDarkSpecial
HM01CutNormalPhysical
HM04StrengthNormalPhysical

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

No Black 2/White 2 Egg moves are recorded for this form.

Recorded Black 2/White 2 tutor compatibility: Aqua Tail, Bug Bite, Dark Pulse, Iron Tail, Knock Off, Sleep Talk, Snore.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Drapion in the illustrated regional Pokédex.

FIELD NOTE

Use Drapion’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

References