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SUPER MARIO 64 / ABILITIES & ITEMS

Caps, items and movement abilities

Understand the original N64 power-ups and the movement tools behind difficult stars.

Edition covered

Original Nintendo 64 game with 120 Power Stars; not Super Mario 64 DS.

Caps, items and movement abilities — quick reference
EntryRole or use
Wing CapTimed flight
Metal CapWeight and protection
Vanish CapPassing through certain barriers
CannonsLong-distance launches
CoinsHealing and course objectives
Long jump and backflipDistance versus height
Wall kick and ground poundVertical routes and switches
01

Wing Cap

Timed flight. Activate the red switch to make red cap blocks solid. Take off with a triple jump or cannon launch, then manage dives and climbs rather than expecting unlimited upward flight.

02

Metal Cap

Weight and protection. The green cap lets Mario sink and resist many hazards. Its time limit makes the route to underwater switches important; decide where to go before collecting it.

03

Vanish Cap

Passing through certain barriers. The blue cap allows passage through compatible obstacles. It does not make every wall traversable, so look for the intended grate or barrier.

04

Cannons

Long-distance launches. Speak to the pink Bob-omb Buddy associated with a cannon to open it. Aim slightly above a distant landing point and avoid treating a dangerous first shot as a precision shortcut.

05

Coins

Healing and course objectives. Yellow, red and blue coins have different values. Build a route for the 100-coin star and collect that star when it appears before leaving the course.

06

Long jump and backflip

Distance versus height. A running crouch-jump covers distance; a stationary crouch-jump gains height. Practise both on flat ground so the wrong movement does not launch you off a ledge.

07

Wall kick and ground pound

Vertical routes and switches. Wall kicks require timing after contact, while ground pounds strike downward. Some obstacles respond to a specific move rather than repeated ordinary jumps.

FIELD NOTE

This is a curated reference to important entries, not a complete database. Follow the edition note: later remakes may change availability, names or mechanics.