Inside Peach’s castleSuper Mario 64GUIDES

Super Mario 64 Enemies & Bosses

Bowser and the bosses of Super Mario 64, how to beat each one and which star it gives, then all 34 regular enemies with the courses the game places them in, and the friendly characters Mario meets. Every picture is drawn from the character’s own 3D model in the game.

Bowser

Bowser, drawn from his model in Super Mario 64

Bowser waits at the end of three stages. Run behind him, grab his tail, swing him round with the control stick and throw him into one of the bombs at the edge of the arena. The number of throws needed comes from the game’s code.

StageThrowsReward
Bowser in the Dark World1Basement key
Bowser in the Fire Sea1Key to the upper floors
Bowser in the Sky3Princess Peach and the ending

Bosses

Whomp King, drawn from its model in Super Mario 64
Whomp's Fortress

Whomp King

Let him fall flat, then ground-pound his back. Three ground pounds.

Chip Off Whomp's Block

Eyerok, drawn from its model in Super Mario 64
Shifting Sand Land

Eyerok

Two stone hands at the top of the pyramid. Punch the eye in each palm when it opens: three hits per hand.

Inside the Ancient Pyramid

Wiggler, drawn from its model in Super Mario 64
Tiny-Huge Island

Wiggler

Flood his cave by ground-pounding the island top, then jump on his head three times.

Make Wiggler Squirm

Enemies

The courses under each enemy are the ones the game places it in, in any mission.

Chain Chomp, drawn from its model in Super Mario 64

Chain Chomp

Lunges from its post. Ground-pound the post three times to set it free; it breaks the gate on its way out.

Bob-omb Battlefield

Piranha Plant, drawn from its model in Super Mario 64

Piranha Plant

Sleeps until Mario runs close. Tiptoe up and punch it.

Whomp's Fortress

Boo, drawn from its model in Super Mario 64

Boo

Turns see-through while Mario faces it. Attack from behind.

Big Boo's Haunt

Mad Piano, drawn from its model in Super Mario 64

Mad Piano

A piano that chases and bites when Mario comes close; it cannot be defeated.

Big Boo's Haunt

Klepto, drawn from its model in Super Mario 64

Klepto

A condor that snatches Mario’s cap. In “In the Talons of the Big Bird” it carries the star.

Shifting Sand Land

Moneybag, drawn from its model in Super Mario 64

Moneybag

Looks like a coin until Mario comes close, then hops away. It drops coins when beaten.

Snowman's Land

Friends

Princess Peach, drawn from the model in Super Mario 64

Princess Peach

Invites Mario to the castle for cake; Bowser has trapped her in its walls.

Toad, drawn from the model in Super Mario 64

Toad

Gives hints around the castle; three Toads give stars at 12, 25 and 35 stars.

Lakitu, drawn from the model in Super Mario 64

Lakitu

Films the adventure: the camera is his.

Mips, drawn from the model in Super Mario 64

Mips

A rabbit in the basement who carries two stars.

Yoshi, drawn from the model in Super Mario 64

Yoshi

Waits on the castle roof once all 120 stars are found and gives Mario 100 lives.

Hoot, drawn from the model in Super Mario 64

Hoot

An owl in Whomp’s Fortress; jump up to grab his feet and fly.

Whomp's Fortress

Dorrie, drawn from the model in Super Mario 64

Dorrie

A sea monster in Hazy Maze Cave’s lake who carries Mario on its back.

Hazy Maze Cave

Ukiki, drawn from the model in Super Mario 64

Ukiki

A monkey on Tall, Tall Mountain that steals Mario’s cap; one is locked in a cage.

Tall, Tall Mountain

Character profiles · Castle characters and course residents

Sources & picture credits

Pictures made from the Super Mario 64 (USA) game data: characters, enemies and items are drawn from their own 3D models, posed with a frame of one of their own animations; courses are drawn from their level geometry with their objects in front of their own sky. They are rendered without the game’s fog, shadows or moving water textures, so they look a little cleaner than on the console. Which courses each enemy appears in is read from the level scripts and object lists; the number of hits each boss takes is its health in the behaviour code. Game content © Nintendo.