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Corsola in Pokémon Black 2 and White 2: locations, stats and moves

Find Corsola’s Black 2/White 2 locations, Generation V Water/Rock typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Corsola is Unova #237 and National #222. Its Black 2/White 2 typing is Water / Rock. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Corsola
Corsola: standard Generation V form, Unova #237.
Corsola Generation V base stats
StatBase value
HP55
Attack55
Defense85
Sp. Atk65
Sp. Def85
Speed35
Total380
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Corsola recorded Black 2 and White 2 encounters
Location / areaVersionMethodLevelCondition
Route 18Black 2Super Rod60–70No special condition recorded
Route 18White 2Super Rod60–70No special condition recorded
Humilau CityBlack 2Rippling water (Surf)35–45No special condition recorded
Humilau CityWhite 2Rippling water (Surf)35–45No special condition recorded
Route 18 Hidden GrottoBlack 2Hidden Grotto55–59Hidden Ability Specimen; Later encounters require the grotto’s contents to regenerate; Cannot be shiny
Route 18 Hidden GrottoWhite 2Hidden Grotto55–59Hidden Ability Specimen; Later encounters require the grotto’s contents to regenerate; Cannot be shiny
03

Evolution family and Generation V requirements

Corsola has no evolution within the Black 2/White 2 regional roster. Form changes are separate from evolution; evolutions added in later generations do not occur on these cartridges.

Forms and collection requirements

04

Abilities, breeding and training reference

Corsola Generation V ability slots
AbilitySlot / availability
HustleRegular ability slot 1
Natural CureRegular ability slot 2
RegeneratorHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Corsola breeding and training facts
PropertyValue
Gender ratio75% female / 25% male
Egg group(s)Water 1 / Water 3
Base hatch cycles20
Experience growthFast
Base capture rate60 / 255 (not a percentage chance)
EV yield when defeatedDefense +1, Special Defense +1

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Corsola sequel level-up learnset
LevelMove
1 / starting moveTackle
4Harden
8Bubble
10Recover
13Refresh
17BubbleBeam
20AncientPower
23Lucky Chant
27Spike Cannon
29Iron Defense
31Rock Blast
35Endure
38Aqua Ring
41Power Gem
45Mirror Coat
47Earth Power
52Flail

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Corsola sequel compatible machines
MachineMoveTypeCategory
TM04Calm MindPsychicStatus
TM06ToxicPoisonStatus
TM07HailIceStatus
TM10Hidden PowerNormalSpecial
TM11Sunny DayFireStatus
TM13Ice BeamIceSpecial
TM14BlizzardIceSpecial
TM16Light ScreenPsychicStatus
TM17ProtectNormalStatus
TM18Rain DanceWaterStatus
TM20SafeguardNormalStatus
TM21FrustrationNormalPhysical
TM26EarthquakeGroundPhysical
TM27ReturnNormalPhysical
TM28DigGroundPhysical
TM29PsychicPsychicSpecial
TM30Shadow BallGhostSpecial
TM32Double TeamNormalStatus
TM33ReflectPsychicStatus
TM37SandstormRockStatus
TM39Rock TombRockPhysical
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM48RoundNormalSpecial
TM55ScaldWaterSpecial
TM64ExplosionNormalPhysical
TM69Rock PolishRockStatus
TM71Stone EdgeRockPhysical
TM78BulldozeGroundPhysical
TM80Rock SlideRockPhysical
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
TM94Rock SmashFightingPhysical
HM03SurfWaterSpecial
HM04StrengthNormalPhysical

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

Recorded Black 2/White 2 Egg moves: Amnesia, Aqua Ring, Barrier, Bide, Confuse Ray, Curse, Head Smash, Icicle Spear, Ingrain, Mist, Nature Power, Screech, Water Pulse.

Recorded Black 2/White 2 tutor compatibility: Earth Power, Endeavor, Icy Wind, Iron Defense, Magic Coat, Sleep Talk, Snore, Stealth Rock.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Corsola in the illustrated regional Pokédex.

    FIELD NOTE

    Use Corsola’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

    References