Super Mario 3D World Green Stars, stamps and gold flags guide
Organize collection runs around the exact missing reward.
Edition covered
Original Wii U game. Switch movement changes, online co-op and Bowser’s Fury are excluded.
Use Green Stars to open gates

The world map displays a required total beside locked courses. Gather stars from unfinished stages, Captain Toad puzzles or challenge rooms when the main path stops.
| Reward | Where to look | Purpose |
|---|---|---|
| Green Star | Courses and challenges | Gate progress. |
| Stamp | Hidden course route or special location | Stamp collection. |
| Gold flag | Top of a course’s goal pole | Completion record. |
| Character clear | Finish with a specific hero | Later completion tracking. |
Track stamps independently
Most ordinary courses have a stamp, while some special areas follow different rules. A complete Green Star record does not prove the stamp was collected.
| Missing target | Useful check | Next action |
|---|---|---|
| Green Star | Course slots | Search the missing portion. |
| Stamp | Stamp icon and route clues | Bring the required hero or tool. |
| Gold flag | Goal result | Replay for the final jump. |
| Gate access | Required star total | Choose unfinished star sources. |
Use the right hero or item
A character switch or power-up can make the optional route possible. Inspect the clue before repeating the same unsuccessful approach.
Mark the flag-top result
The top of the goal pole is another completion target. Set up the final jump deliberately after collecting the stage’s other rewards.
A character switch or power-up can make the optional route possible. Inspect the clue before repeating the same unsuccessful approach.
References
| Reference | Website |
|---|---|
| Super Mario Wiki: Super Mario 3D World | www.mariowiki.com |
