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Chinchou in Pokémon Ruby and Sapphire: locations, stats and moves

Find Chinchou’s Ruby/Sapphire encounters, original Water/Electric typing, Generation III stats, ability slots, evolutions, breeding and exact-version moves.

Edition covered

Original Pokémon Ruby Version and Pokémon Sapphire Version for Game Boy Advance. Version-specific encounters and story roles are labelled. Emerald and the Nintendo 3DS remakes have separate rules and progression.

01

Generation III identity and base stats

Chinchou is Hoenn #181 and National #170. Its original Ruby/Sapphire typing is Water / Electric. The picture and base stats describe its original Generation III form on Game Boy Advance. Later Fairy typing, stat increases and evolutions are excluded.

Base stats describe the species; level, IVs, EVs and nature determine an individual’s actual battle stats.

Chinchou
Chinchou: original Generation III form, Hoenn #181.
Chinchou original Ruby/Sapphire base stats
StatBase value
HP75
Attack38
Defense38
Sp. Atk56
Sp. Def56
Speed67
Total330
02

Where to obtain it in Ruby and Sapphire

Match the game version, area and method before traveling. Ordinary grass, fishing, gifts, fossil revival and trades are separate acquisition routes.

These records include only Ruby and Sapphire. Story flags, field moves, historical access and exceptional encounters retain their conditions; a listed location is not necessarily open on a new save.

Encounter methods · Legendaries and event access · Gifts, fossils and trades

Chinchou original Ruby/Sapphire encounters
Location / areaVersionMethodLevelCondition
Route 124 UnderwaterRubyUnderwater seaweed (Dive)20–30No extra condition recorded
Route 124 UnderwaterSapphireUnderwater seaweed (Dive)20–30No extra condition recorded
Route 126 UnderwaterRubyUnderwater seaweed (Dive)20–30No extra condition recorded
Route 126 UnderwaterSapphireUnderwater seaweed (Dive)20–30No extra condition recorded
03

Evolution family and original requirements

Chinchou original Hoenn evolution family
FromIntoRuby / Sapphire method
ChinchouLanturnLevel 27

Friendship evolution uses the original threshold of 220. Trade evolutions require a compatible second game and system. These are original cartridge methods: Feebas uses Beauty, Wurmple uses personality and Nincada can create an extra party member.

All original Hoenn evolution methods

04

Abilities, breeding and training reference

Chinchou original ability slots
AbilitySlot
Volt AbsorbRegular slot 1
IlluminateRegular slot 2

Ruby/Sapphire have no Hidden Abilities. Many abilities gained additional battle or overworld effects in later games; use the original effect in the linked ability reference.

Chinchou breeding and training facts
PropertyValue
Gender ratio50% female / 50% male
Egg group(s)Water 2
Base hatch cycles20
Experience growthSlow
Base capture rate190 /255 (not a percentage chance)
EV yield when defeatedHp +1

Use the Route 117 Day Care. Eggs hatch at Lv.5; Undiscovered-group Pokémon do not breed. Incense changes the baby result for the Marill and Wobbuffet families. Ruby/Sapphire do not have Emerald’s Everstone nature inheritance or Volt Tackle breeding, and no native Ditto catch is available.

Original breeding, EV, IV and nature rules

05

Ruby and Sapphire level-up moves

Chinchou exact Ruby/Sapphire level-up learnset
LevelMove
1 / starting moveBubble
1 / starting moveThunder Wave
5Supersonic
13Flail
17Water Gun
25Spark
29Confuse Ray
37Take Down
41Hydro Pump
49Charge

Every row uses the original Ruby/Sapphire version group. Lv.1 entries include starting or reminder moves; a caught specimen need not know all listed moves. The Fallarbor Move Reminder charges a Heart Scale for an eligible level-up move.

06

Compatible TMs and HMs

Chinchou compatible original machines
MachineMoveTypeOriginal category
TM06ToxicPoisonStatus
TM07HailIceStatus
TM14BlizzardIceSpecial
TM17ProtectNormalStatus
TM21FrustrationNormalPhysical
TM24ThunderboltElectricSpecial
TM25ThunderElectricSpecial
TM27ReturnNormalPhysical
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
HM03SurfWaterSpecial
HM05FlashNormalStatus
HM07WaterfallWaterSpecial
HM08DiveWaterSpecial

Original TMs are consumed after use; HMs are reusable and require the relevant badges for field use. The Lilycove Move Deleter can remove HM moves. Generation III assigns damaging moves by type: Normal, Fighting, Flying, Poison, Ground, Rock, Bug, Ghost and Steel use Attack; Fire, Water, Grass, Electric, Psychic, Ice, Dragon and Dark use Sp. Atk. Status moves remain status moves.

All 50 TM and 8 HM locations

07

Egg moves and original move services

Recorded Ruby/Sapphire Egg moves: Amnesia, Flail, Screech.

The father passes eligible Egg moves and compatible TM/HM moves; both parents knowing an eligible level-up move can also pass it. The Fallarbor reminder does not teach arbitrary Egg moves. Emerald’s additional move tutors and Battle Frontier are absent from Ruby/Sapphire.

For this Pokémon’s types, damaging Water moves are special; Electric moves are special. A move’s individual modern damage class must not replace the original type rule.

Move Reminder, Deleter and original services

08

Related species and return to the Pokédex

Return to Chinchou in the illustrated Hoenn Pokédex.

FIELD NOTE

Use Chinchou’s exact Ruby or Sapphire location and condition. Original game rules determine evolution, breeding and move damage categories.

References