Divine Divinity Aleroth and quest progression: healers, catacombs and travel
Start in the healer village and preserve useful quest information.
Edition covered
The 2002 Divine Divinity campaign, using the publisher’s PC digital-release screenshots. This is a real-time single-hero RPG; Original Sin’s turn-based party and elemental-surface rules do not apply.
Talk through the healer village

Aleroth’s residents provide the opening problems and context for the hero’s recovery. Speak to the named healers and read the journal before descending into a dungeon without understanding the local requests.
| Priority | Action | Purpose |
|---|---|---|
| Meet the healers | Speak to Joram, Lanilor and other residents | Understand Aleroth’s problems |
| Read the journal | Identify the current request | Avoid confusing separate village tasks |
| Prepare for the catacombs | Bring healing and a usable attack | The dungeon is a sustained outing |
| Locate the pyramid pair | Track both destinations | Create a practical return connection |
The catacombs are a substantial early outing
The dungeon below Aleroth contains combat and exploration beyond the first few rooms. Bring recovery, inspect containers and keep a route back instead of assuming the opening village means every encounter is trivial.
| Tool | Use | Habit |
|---|---|---|
| Journal | Stores objectives and information | Read after important conversations |
| Map notes | Keep destinations organized | Mark useful contacts and entrances |
| Teleporter pyramids | Connect two positions | Do not lose track of the partner |
| Separate saves | Preserve earlier world states | Save before irreversible decisions |
Track the paired teleporter pyramids
The pyramids can create a convenient connection between a safe location and the current expedition. Know which one is carried and where its partner was left before activating the pair.
Use multiple saves before major transitions
Rivellon supports broad exploration and branching quest outcomes. Save before important conversations, entering a new dangerous area or leaving a stage of the story with unresolved work.
References
| Reference | Website |
|---|---|
| Divine Divinity publisher listing | store.steampowered.com |
| Larian official Divine Divinity overview | divinity.com |
