Divine Divinity Guide
2002 · Isometric action RPGGame guides
| Guide | What you will find |
|---|---|
Classes and skills | Choose a starting profession while preserving the game’s flexible skill development. |
Combat and survival | Handle real-time fights with a deliberate spell and item plan. |
Aleroth and quest progression | Start in the healer village and preserve useful quest information. |
Equipment, trading and alchemy | Keep useful loot, maintain gear and support the build with consumables. |
Characters | Identify the principal Divine Divinity characters and their connections. |
At a glance
| Focus | What to know |
|---|---|
| Starting profession is not a skill lock | Warrior, mage and survivor can learn across the shared skill paths. |
| Pause to change the plan | Use the pause function to select spells, items and targets calmly. |
| Track both teleporter pyramids | A useful return point depends on knowing where the other pyramid is. |
Characters Character guide →
| Character | Role | At a glance |
|---|---|---|
| The chosen hero | Player protagonist | Awakens in Aleroth and becomes central to Rivellon’s struggle. |
| Zandalor | Wizard and guide | Helps explain the hero’s role in the larger prophecy. |
| Mardaneus | Aleroth healer | His condition drives an early village investigation. |
| Lanilor | Elven healer | An important early contact in Aleroth. |
| Joram | Aleroth healer | Helps the hero after the opening collapse. |
| Arhu | Unusual feline ally | A recurring figure connected with Zandalor. |
| Janus | Young duke | A significant authority in the human lands. |
Quick answers
| Topic | Go straight to |
|---|---|
| Classes and skills | Profession establishes a starting point → |
Pictures All pictures →




References
| Reference | Website |
|---|---|
| Divine Divinity: game and edition overview | store.steampowered.com |
