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The Witcher / Combat styles and swords

The Witcher Combat styles and swords: timed attack chains

Choose the correct sword, stance and rhythm for the first Witcher’s combat.

Edition covered

The original 2007 adventure, using Enhanced Edition Director’s Cut PC publisher pictures. The combat and alchemy tables describe the first Witcher, not the action systems of its sequels.

3 items · one picture per entry · open a picture for full size.

Combat styles and swords

More combat styles and swords

  • Signs — Control or supplemental damage · Consume endurance

Quick notes

  • Follow the attack-chain cue. Geralt’s sword attacks use timed sequences.
  • Match style to the enemy. Strong style punishes slower powerful enemies, fast style answers agile opponents and group style handles several nearby weaker foes.
  • Choose steel or silver by the creature. Steel is for ordinary human opponents and natural animals; silver is particularly important against unnatural monsters.
  • Create space before changing plans. When surrounded by dangerous enemies, reposition rather than trusting group style to solve every fight.

Follow the attack-chain cue

Sword styles
StyleTarget profilePractical cue
StrongSlow or resilient foeChoose when fast attacks feel weak
FastAgile opponentChoose when strong attacks keep missing
GroupSeveral nearby weaker enemiesPosition so multiple enemies are in reach
Timed chainAll sword stylesClick at the combo cue
References
Guide references
ReferenceWebsite
The Witcher publisher listingstore.steampowered.com
Publisher game manualftpmirror.your.org