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Prototype 2 / Districts and activities

Prototype 2 Districts and activities: Green, Yellow and Red zones

Organize exploration across the three New York Zero zones.

Edition covered

Original 2012 Prototype 2 campaign and original PC publisher pictures. Alex Mercer's 2009 Evolution Point system is not used as this game's progression reference.

Three zones

A soldier fires toward a helicopter above a burning street.
A soldier fires toward a helicopter above a burning street.

New York Zero is divided into Green, Yellow and Red zones. The publisher describes heavy military control in Green, refugee and quarantine pressure in Yellow, and extensive infection in Red. Each area changes the context of movement and combat.

Three zones
ZonePublisher descriptionPlanning emphasis
Green ZoneHeavily militarizedDisguise and military awareness.
Yellow ZoneQuarantine and refugee pressureDense streets and target tracking.
Red ZoneExtensive infectionHeavy biological threats.
Inter-zone progressionStory-dependent accessFollow the available mission route.

Activity reference

Story missions, Blacknet operations and collectible or combat activities serve different goals. Check the current reward or requirement before traveling. A collection route is useful for completion, while the main mission is the route to story-gated access.

Activity reference
ActivityPurposeUseful preparation
Main missionStory and unlock progressionRead the current objective.
Blacknet operationTargeted side taskPrepare the required approach.
Black boxCollectible informationSearch the indicated area.
Field operationMilitary activityChoose crowd and vehicle counters.
LairInfected combat spaceBring a plan for close pressure.

Plan a local circuit

When several available activities share a district, complete a sensible circuit using rooftops and landmarks. Avoid crossing the city repeatedly for one nearby item at a time. Check that the required access or mission state is already available.

Finish a fight before reading progress

The city can remain hostile while the player is focused on objectives. Reach a safe roof or break an alert before inspecting progress and choosing another destination. A clear route is more valuable than a map full of unchecked markers.

References
Guide references
ReferenceWebsite
Publisher game description and picturesstore.steampowered.com