Prototype 2 Districts and activities: Green, Yellow and Red zones
Organize exploration across the three New York Zero zones.
Edition covered
Original 2012 Prototype 2 campaign and original PC publisher pictures. Alex Mercer's 2009 Evolution Point system is not used as this game's progression reference.
Three zones

New York Zero is divided into Green, Yellow and Red zones. The publisher describes heavy military control in Green, refugee and quarantine pressure in Yellow, and extensive infection in Red. Each area changes the context of movement and combat.
| Zone | Publisher description | Planning emphasis |
|---|---|---|
| Green Zone | Heavily militarized | Disguise and military awareness. |
| Yellow Zone | Quarantine and refugee pressure | Dense streets and target tracking. |
| Red Zone | Extensive infection | Heavy biological threats. |
| Inter-zone progression | Story-dependent access | Follow the available mission route. |
Activity reference
Story missions, Blacknet operations and collectible or combat activities serve different goals. Check the current reward or requirement before traveling. A collection route is useful for completion, while the main mission is the route to story-gated access.
| Activity | Purpose | Useful preparation |
|---|---|---|
| Main mission | Story and unlock progression | Read the current objective. |
| Blacknet operation | Targeted side task | Prepare the required approach. |
| Black box | Collectible information | Search the indicated area. |
| Field operation | Military activity | Choose crowd and vehicle counters. |
| Lair | Infected combat space | Bring a plan for close pressure. |
Plan a local circuit
When several available activities share a district, complete a sensible circuit using rooftops and landmarks. Avoid crossing the city repeatedly for one nearby item at a time. Check that the required access or mission state is already available.
Finish a fight before reading progress
The city can remain hostile while the player is focused on objectives. Reach a safe roof or break an alert before inspecting progress and choosing another destination. A clear route is more valuable than a map full of unchecked markers.
References
| Reference | Website |
|---|---|
| Publisher game description and pictures | store.steampowered.com |
