Prototype 2 Mutations and upgrades: plan Heller's growth
Separate evolution choices, consumed upgrades and activity-set rewards.
Pictures for this guide
Edition covered
Original 2012 Prototype 2 campaign and original PC publisher pictures. Alex Mercer's 2009 Evolution Point system is not used as this game's progression reference.
Progression routes

Prototype 2 distributes progression through level growth, special consumed targets and mutation rewards. These systems overlap in the same city but are not one currency shop. Inspect the displayed reward before deciding which side activity best supports the current weakness.
| Route | Typical purpose | What to inspect |
|---|---|---|
| Level growth | Evolution choices | Available improvement. |
| Marked consumed target | Specific upgrade | Reward marker or message. |
| Completed activity set | Mutation reward | Set progress. |
| Main story | New powers and access | Current mission requirements. |
Upgrade decisions
Movement improvements help both travel and escape, offensive improvements shorten fights, and defensive improvements provide more room for mistakes. Choose the benefit that addresses the encounter causing difficulty rather than buying by menu order.
| Weakness | Useful direction | Reason |
|---|---|---|
| Cannot escape pressure | Movement improvement | Reaches roofs and gaps faster. |
| Fights take too long | Relevant offensive upgrade | Improves the attack used most. |
| Frequent damage | Defensive improvement | Provides a larger margin. |
| Infiltration fails | Disguise-related benefit or better approach | Supports the intended route. |
Complete related activities systematically
Black boxes, field operations and lairs are distinct activity types. Their completion can contribute to mutation rewards. Track one region or set at a time so an almost-finished collection does not remain forgotten while unrelated icons accumulate.
Use the sequel menus
Alex's first game uses Evolution Points and the Web of Intrigue differently. Heller's menus identify his own powers and mutations. Keep a Prototype 2 checklist tied to those screens rather than importing original-game costs or carryover rules.
References
| Reference | Website |
|---|---|
| Publisher game description and pictures | store.steampowered.com |



