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Prototype 2 / Mutations and upgrades

Prototype 2 Mutations and upgrades: plan Heller's growth

Separate evolution choices, consumed upgrades and activity-set rewards.

Pictures for this guide

Edition covered

Original 2012 Prototype 2 campaign and original PC publisher pictures. Alex Mercer's 2009 Evolution Point system is not used as this game's progression reference.

Progression routes

Tendrils stretch toward a helicopter above an urban street.
Tendrils stretch toward a helicopter above an urban street.

Prototype 2 distributes progression through level growth, special consumed targets and mutation rewards. These systems overlap in the same city but are not one currency shop. Inspect the displayed reward before deciding which side activity best supports the current weakness.

Progression routes
RouteTypical purposeWhat to inspect
Level growthEvolution choicesAvailable improvement.
Marked consumed targetSpecific upgradeReward marker or message.
Completed activity setMutation rewardSet progress.
Main storyNew powers and accessCurrent mission requirements.

Upgrade decisions

Movement improvements help both travel and escape, offensive improvements shorten fights, and defensive improvements provide more room for mistakes. Choose the benefit that addresses the encounter causing difficulty rather than buying by menu order.

Upgrade decisions
WeaknessUseful directionReason
Cannot escape pressureMovement improvementReaches roofs and gaps faster.
Fights take too longRelevant offensive upgradeImproves the attack used most.
Frequent damageDefensive improvementProvides a larger margin.
Infiltration failsDisguise-related benefit or better approachSupports the intended route.

Complete related activities systematically

Black boxes, field operations and lairs are distinct activity types. Their completion can contribute to mutation rewards. Track one region or set at a time so an almost-finished collection does not remain forgotten while unrelated icons accumulate.

Use the sequel menus

Alex's first game uses Evolution Points and the Web of Intrigue differently. Heller's menus identify his own powers and mutations. Keep a Prototype 2 checklist tied to those screens rather than importing original-game costs or carryover rules.

References
Guide references
ReferenceWebsite
Publisher game description and picturesstore.steampowered.com