Prototype 2 Powers and tendrils: control each encounter
Choose powers for reach, groups and durable targets.
Edition covered
Original 2012 Prototype 2 campaign and original PC publisher pictures. Alex Mercer's 2009 Evolution Point system is not used as this game's progression reference.
Power roles

Heller gains several biological attack powers as the campaign develops. Tendrils can bind targets and use surrounding objects in a violent pull, while other powers provide close cuts, impact or longer reach. The available wheel grows with progression.
| Power | Useful purpose | Target direction |
|---|---|---|
| Claws | Fast close attacks | Nearby infantry or infected. |
| Tendrils | Bind and control | Groups and environmental objects. |
| Hammerfists | Heavy impact | Durable close targets. |
| Blade | Strong cutting attacks | Heavy melee fights. |
| Whipfist | Longer reach | Targets beyond ordinary arm range. |
Encounter decisions
Military vehicles, infantry and large infected do not require the same response. Identify the dangerous target first and select a power that can reach it safely. A wide crowd-control attack can buy time before focusing on a tougher enemy.
| Threat | Useful response | Avoid |
|---|---|---|
| Grouped soldiers | Use crowd control | Letting every gun fire freely. |
| Armored vehicle | Use a heavy attack or vehicle interaction | Repeated light hits from a fixed position. |
| Distant target | Close safely or use reach | Swinging short melee out of range. |
| Large infected | Read its attack before committing | Remaining inside its next strike. |
Mobility remains a defense
Heller's movement allows him to leave a concentration of gunfire instead of absorbing every hit. Use roofs and changes of elevation to reset the approach. A powerful attack is not a reason to stay surrounded by several vehicles.
Read new ability prompts
New powers and combat interactions are introduced through the story. Inspect the tutorial and practice the required input, especially when a mission asks for a specific power. Owning an ability does not mean it is equipped on the intended attack button.
References
| Reference | Website |
|---|---|
| Publisher game description and pictures | store.steampowered.com |
