Resident Evil 0 adventure archiveResident Evil 0GUIDES
Resident Evil 0 / Inventory guide

Resident Evil 0 inventory guide: dropped items, Hookshot and supply planning

Manage the two six-slot inventories and avoid unnecessary trips for equipment.

Edition covered

The original Resident Evil 0 campaign and puzzle rules. All pictures show Capcom’s HD remaster on PC and are labeled accordingly. Remaster-only Wesker Mode is outside this original campaign guide.

Treat dropped items as your storage system

Rebecca faces a zombie between train seats in Resident Evil 0 HD remaster.
Rebecca faces a zombie between train seats in Resident Evil 0 HD remaster.

Resident Evil 0 replaces traditional item boxes with items left on the floor. The map’s item information helps locate them again. Choose a memorable, accessible room for reserve supplies rather than scattering ammunition across unrelated corridors.

Inventory rules
RuleEffectUseful habit
Six slots per characterSpace is limitedReserve room for a new item
Large equipmentMay use two slotsCarry only the weapons needed now
Dropped itemsRemain available in their locationUse the map’s item information
Nearby exchangeTransfers items between partnersOrganize before splitting up
Hookshot reuseNeeded beyond its first taskMove it with your reserve supplies

Leave room for the next key item

Each character has six inventory slots, and large equipment can occupy two. Carrying every weapon leaves no room for a puzzle object. Decide who carries the heavier equipment and keep a free slot when entering an unexplored area.

Supply decisions
SituationCarryLeave accessible
Exploring a new wingMain weapon, ammunition, recoveryDuplicate weapons
Known puzzle routeRequired key items and basic defenseUnrelated puzzle objects
Temporary splitEach partner’s immediate needsItems neither route uses
Moving to a new areaEssential tools and reservesOnly supplies you can safely revisit

Keep the Hookshot within reach

The Hookshot has more than one use across the campaign. After its early train role, do not abandon it somewhere inconvenient on the assumption it is finished. Relocate it with the supplies you intend to take into the next major area.

Exchange before splitting up

Characters can exchange items when near one another. Equip the departing character with ammunition, healing and the required puzzle tool before separating. A locked route is a poor place to discover that the needed item is with the other person.

Useful tip

Characters can exchange items when near one another.

References
Guide references
ReferenceWebsite
Resident Evil 0 publisher/storefrontstore.steampowered.com
Original in-game Player’s Manual 1 transcriptwww.evilresource.com
Original in-game Player’s Manual 2 transcriptwww.evilresource.com
Original GameCube puzzle walkthroughwww.neoseeker.com