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Quake / Weapons

Quake weapons: shotguns, nailguns, rockets and Thunderbolt

Compare the eight original weapons and understand explosive and underwater hazards.

Edition covered

The original 1996 Quake campaign with four episodes and the final Shub-Niggurath encounter. Pictures come from the 2021 enhanced-release publisher gallery and include later expansion environments. Mission packs, Dimension episodes and altered remaster Nightmare rules are outside the gameplay reference.

8 items · one picture per entry · open a picture for full size.

Weapons

Quick notes

  • Use shotguns for economical combat. The starting Shotgun is dependable against ordinary enemies.
  • Reserve rapid fire for pressure. Nailguns provide sustained damage but spend ammunition quickly.
  • Respect explosive bounce and splash. Grenades can bounce into the player, and rockets damage nearby surfaces immediately.
  • Do not discharge the Thunderbolt underwater. In original Quake, firing the lightning weapon while submerged releases its cells in a dangerous discharge.

Reserve rapid fire for pressure

Weapon decisions
SituationChoice to considerCaution
Zombie blocks the routeExplosive weaponKeep blast clearance
Enemy rushes a narrow roomShotgun or rapid weaponAvoid self-splash
Target is around a cornerGrenade bounceThe grenade can bounce back
Large dangerous targetNails or cellsTrack the shared ammo supply
Player is underwaterNon-lightning weaponThunderbolt discharge is hazardous
Useful tip

In original Quake, firing the lightning weapon while submerged releases its cells in a dangerous discharge. Leave the water before using it unless deliberately experimenting with that hazard.

References