Spirit Tracks adventure archiveThe Legend of Zelda: Spirit TracksGUIDES
The Legend of Zelda: Spirit Tracks / Dungeon order

Spirit Tracks dungeon order and key items

Compare realm temples, their equipment and later tool uses.

Edition covered

Original Nintendo DS game with touch controls and microphone interactions. Wii U control adaptations are outside this reference.

Follow the realm temple sequence

A dungeon puzzle places Link near switches and barriers.
A dungeon puzzle places Link near switches and barriers.

Visits to the Tower of Spirits alternate with the realm adventures. The tower opens the next stretch of the railway, while the temples supply major equipment.

Realm temples
OrderTempleKey tool
1Forest TempleWhirlwind.
2Snow TempleBoomerang.
3Ocean TempleWhip.
4Fire TempleBow.
5Sand TempleSand Wand.

Read a puzzle through its tool

Spirit Tracks often asks you to draw, aim or move a tool through a sequence. Look for the environmental feature that matches the latest item.

Tool and obstacle reference
ToolPuzzle roleApproach
WhirlwindDirect airAim before blowing.
BoomerangDrawn flight pathConnect relevant targets.
WhipGrab and swingIdentify a suitable grip.
BowHit distant targetsWatch moving mechanisms.
Sand WandRaise sandUse the terrain beneath an object.

Use the tower as a progression check

If the next realm route is missing, return to the story objective around the tower. A train detour cannot bypass a required restoration step.

Keep old tools available

The newest item does not make earlier tools obsolete. Later rooms combine abilities and sometimes require Link and Zelda to act separately.

Useful tip

If the next realm route is missing, return to the story objective around the tower. A train detour cannot bypass a required restoration step.

References
Guide references
ReferenceWebsite
Nintendo: Spirit Tracks instruction bookletwww.nintendo.com
Zelda Dungeon: Spirit Tracks walkthroughwww.zeldadungeon.net