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POKÉMON BLACK 2 / WHITE 2 / POKÉDEX

Probopass in Pokémon Black 2 and White 2: locations, stats and moves

Find Probopass’s Black 2/White 2 locations, Generation V Rock/Steel typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Probopass is Unova #165 and National #476. Its Black 2/White 2 typing is Rock / Steel. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Probopass
Probopass: standard Generation V form, Unova #165.
Probopass Generation V base stats
StatBase value
HP60
Attack55
Defense145
Sp. Atk75
Sp. Def150
Speed40
Total525
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

No direct Black 2/White 2 encounter is recorded in this dataset. Use its family below to plan evolution or breeding, or obtain a compatible external specimen where required. An absent row is not proof that every possible acquisition route is unavailable.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

03

Evolution family and Generation V requirements

Probopass regional evolution family
FromIntoBlack 2 / White 2 method
NosepassProbopassLevel up in Chargestone Cave

Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.

Complete sequel evolution guide

04

Abilities, breeding and training reference

Probopass Generation V ability slots
AbilitySlot / availability
SturdyRegular ability slot 1
Magnet PullRegular ability slot 2
Sand ForceHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Probopass breeding and training facts
PropertyValue
Gender ratio50% female / 50% male
Egg group(s)Mineral
Base hatch cycles20
Experience growthMedium Fast
Base capture rate60 / 255 (not a percentage chance)
EV yield when defeatedDefense +1, Special Defense +2

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Probopass sequel level-up learnset
LevelMove
1 / starting moveBlock
1 / starting moveGravity
1 / starting moveIron Defense
1 / starting moveMagnet Bomb
1 / starting moveMagnet Rise
1 / starting moveTackle
4Iron Defense
8Block
11Magnet Bomb
15Thunder Wave
18Rock Blast
22Rest
25Spark
29Rock Slide
32Power Gem
36Sandstorm
39Discharge
43Earth Power
46Stone Edge
50Lock On
50Zap Cannon

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Probopass sequel compatible machines
MachineMoveTypeCategory
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM11Sunny DayFireStatus
TM12TauntDarkStatus
TM15Hyper BeamNormalSpecial
TM17ProtectNormalStatus
TM21FrustrationNormalPhysical
TM23Smack DownRockPhysical
TM24ThunderboltElectricSpecial
TM25ThunderElectricSpecial
TM26EarthquakeGroundPhysical
TM27ReturnNormalPhysical
TM32Double TeamNormalStatus
TM37SandstormRockStatus
TM39Rock TombRockPhysical
TM41TormentDarkStatus
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM48RoundNormalSpecial
TM64ExplosionNormalPhysical
TM68Giga ImpactNormalPhysical
TM69Rock PolishRockStatus
TM71Stone EdgeRockPhysical
TM72Volt SwitchElectricSpecial
TM73Thunder WaveElectricStatus
TM78BulldozeGroundPhysical
TM80Rock SlideRockPhysical
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
TM91Flash CannonSteelSpecial
TM94Rock SmashFightingPhysical
HM04StrengthNormalPhysical

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

No Black 2/White 2 Egg moves are recorded for this form.

Recorded Black 2/White 2 tutor compatibility: Block, Earth Power, Fire Punch, Gravity, Ice Punch, Iron Defense, Iron Head, Magic Coat, Magnet Rise, Pain Split, Sleep Talk, Snore, Stealth Rock, ThunderPunch.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Probopass in the illustrated regional Pokédex.

FIELD NOTE

Use Probopass’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

References