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Nosepass in Pokémon Black 2 and White 2: locations, stats and moves

Find Nosepass’s Black 2/White 2 locations, Generation V Rock typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Nosepass is Unova #164 and National #299. Its Black 2/White 2 typing is Rock. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Nosepass
Nosepass: standard Generation V form, Unova #164.
Nosepass Generation V base stats
StatBase value
HP30
Attack45
Defense135
Sp. Atk45
Sp. Def90
Speed30
Total375
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Nosepass recorded Black 2 and White 2 encounters
Location / areaVersionMethodLevelCondition
Chargestone Cave 1FBlack 2Grass / cave walking27No special condition recorded
Chargestone Cave 1FWhite 2Grass / cave walking27No special condition recorded
Chargestone Cave B1FBlack 2Grass / cave walking30No special condition recorded
Chargestone Cave B1FWhite 2Grass / cave walking30No special condition recorded
Chargestone Cave B2FBlack 2Grass / cave walking30No special condition recorded
Chargestone Cave B2FWhite 2Grass / cave walking30No special condition recorded
Clay TunnelBlack 2Grass / cave walking55–57No special condition recorded
Clay TunnelWhite 2Grass / cave walking55–57No special condition recorded
Underground RuinsBlack 2Grass / cave walking55–57No special condition recorded
Underground RuinsWhite 2Grass / cave walking55–57No special condition recorded
Rocky Mountain RoomBlack 2Grass / cave walking55–57No special condition recorded
Rocky Mountain RoomWhite 2Grass / cave walking55–57No special condition recorded
Glacier RoomBlack 2Grass / cave walking55–57No special condition recorded
Glacier RoomWhite 2Grass / cave walking55–57No special condition recorded
Iron RoomBlack 2Grass / cave walking55–57No special condition recorded
Iron RoomWhite 2Grass / cave walking55–57No special condition recorded
Route 6 Hidden Grotto Mistralton CaveBlack 2Hidden Grotto25–29Hidden Ability Specimen; Later encounters require the grotto’s contents to regenerate; Cannot be shiny
Route 6 Hidden Grotto Mistralton CaveWhite 2Hidden Grotto25–29Hidden Ability Specimen; Later encounters require the grotto’s contents to regenerate; Cannot be shiny
03

Evolution family and Generation V requirements

Nosepass regional evolution family
FromIntoBlack 2 / White 2 method
NosepassProbopassLevel up in Chargestone Cave

Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.

Complete sequel evolution guide

04

Abilities, breeding and training reference

Nosepass Generation V ability slots
AbilitySlot / availability
SturdyRegular ability slot 1
Magnet PullRegular ability slot 2
Sand ForceHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Nosepass breeding and training facts
PropertyValue
Gender ratio50% female / 50% male
Egg group(s)Mineral
Base hatch cycles20
Experience growthMedium Fast
Base capture rate255 / 255 (not a percentage chance)
EV yield when defeatedDefense +1

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Nosepass sequel level-up learnset
LevelMove
1 / starting moveTackle
4Harden
8Block
11Rock Throw
15Thunder Wave
18Rock Blast
22Rest
25Spark
29Rock Slide
32Power Gem
36Sandstorm
39Discharge
43Earth Power
46Stone Edge
50Lock On
50Zap Cannon

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Nosepass sequel compatible machines
MachineMoveTypeCategory
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM11Sunny DayFireStatus
TM12TauntDarkStatus
TM17ProtectNormalStatus
TM21FrustrationNormalPhysical
TM23Smack DownRockPhysical
TM24ThunderboltElectricSpecial
TM25ThunderElectricSpecial
TM26EarthquakeGroundPhysical
TM27ReturnNormalPhysical
TM32Double TeamNormalStatus
TM37SandstormRockStatus
TM39Rock TombRockPhysical
TM41TormentDarkStatus
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM48RoundNormalSpecial
TM64ExplosionNormalPhysical
TM69Rock PolishRockStatus
TM71Stone EdgeRockPhysical
TM72Volt SwitchElectricSpecial
TM73Thunder WaveElectricStatus
TM78BulldozeGroundPhysical
TM80Rock SlideRockPhysical
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
TM94Rock SmashFightingPhysical
HM04StrengthNormalPhysical

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

Recorded Black 2/White 2 Egg moves: Block, Double-Edge, Endure, Magnitude, Rollout, Stealth Rock.

Recorded Black 2/White 2 tutor compatibility: Block, Earth Power, Fire Punch, Gravity, Ice Punch, Iron Defense, Magic Coat, Magnet Rise, Pain Split, Sleep Talk, Snore, Stealth Rock, ThunderPunch.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Nosepass in the illustrated regional Pokédex.

FIELD NOTE

Use Nosepass’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

References