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POKÉMON BLACK 2 / WHITE 2 / POKÉDEX

Beheeyem in Pokémon Black 2 and White 2: locations, stats and moves

Find Beheeyem’s Black 2/White 2 locations, Generation V Psychic typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Beheeyem is Unova #189 and National #606. Its Black 2/White 2 typing is Psychic. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Beheeyem
Beheeyem: standard Generation V form, Unova #189.
Beheeyem Generation V base stats
StatBase value
HP75
Attack75
Defense75
Sp. Atk125
Sp. Def95
Speed40
Total485
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

No direct Black 2/White 2 encounter is recorded in this dataset. Use its family below to plan evolution or breeding, or obtain a compatible external specimen where required. An absent row is not proof that every possible acquisition route is unavailable.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

03

Evolution family and Generation V requirements

Beheeyem regional evolution family
FromIntoBlack 2 / White 2 method
ElgyemBeheeyemLevel 42

Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.

Complete sequel evolution guide

04

Abilities, breeding and training reference

Beheeyem Generation V ability slots
AbilitySlot / availability
TelepathyRegular ability slot 1
SynchronizeRegular ability slot 2
AnalyticHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Beheeyem breeding and training facts
PropertyValue
Gender ratio50% female / 50% male
Egg group(s)Human-Like
Base hatch cycles20
Experience growthMedium Fast
Base capture rate90 / 255 (not a percentage chance)
EV yield when defeatedSpecial Attack +2

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Beheeyem sequel level-up learnset
LevelMove
1 / starting moveConfusion
1 / starting moveGrowl
1 / starting moveHeal Block
1 / starting moveMiracle Eye
4Growl
8Heal Block
11Miracle Eye
15Psybeam
18Headbutt
22Hidden Power
25Imprison
29Simple Beam
32Zen Headbutt
36Psych Up
39Psychic
45Calm Mind
50Recover
56Guard Split
58Power Split
63Synchronoise
68Wonder Room

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Beheeyem sequel compatible machines
MachineMoveTypeCategory
TM03PsyshockPsychicSpecial
TM04Calm MindPsychicStatus
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM15Hyper BeamNormalSpecial
TM16Light ScreenPsychicStatus
TM17ProtectNormalStatus
TM18Rain DanceWaterStatus
TM19TelekinesisPsychicStatus
TM20SafeguardNormalStatus
TM21FrustrationNormalPhysical
TM24ThunderboltElectricSpecial
TM27ReturnNormalPhysical
TM29PsychicPsychicSpecial
TM30Shadow BallGhostSpecial
TM32Double TeamNormalStatus
TM33ReflectPsychicStatus
TM39Rock TombRockPhysical
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM46ThiefDarkPhysical
TM48RoundNormalSpecial
TM49Echoed VoiceNormalSpecial
TM51Ally SwitchPsychicStatus
TM53Energy BallGrassSpecial
TM57Charge BeamElectricSpecial
TM63EmbargoDarkStatus
TM68Giga ImpactNormalPhysical
TM70FlashNormalStatus
TM73Thunder WaveElectricStatus
TM77Psych UpNormalStatus
TM80Rock SlideRockPhysical
TM85Dream EaterPsychicSpecial
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
TM92Trick RoomPsychicStatus

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

No Black 2/White 2 Egg moves are recorded for this form.

Recorded Black 2/White 2 tutor compatibility: After You, Dark Pulse, Gravity, Magic Coat, Pain Split, Recycle, Role Play, Signal Beam, Skill Swap, Sleep Talk, Snatch, Snore, Trick, Uproar, Wonder Room, Zen Headbutt.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Beheeyem in the illustrated regional Pokédex.

FIELD NOTE

Use Beheeyem’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

References