Elgyem in Pokémon Black 2 and White 2: locations, stats and moves
Find Elgyem’s Black 2/White 2 locations, Generation V Psychic typing, base stats, historical abilities, evolution requirements and sequel learnsets.
Nintendo DS sequels; not the original Black and White story.
Generation V identity and base stats
Elgyem is Unova #188 and National #605. Its Black 2/White 2 typing is Psychic. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.
The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

| Stat | Base value |
|---|---|
| HP | 55 |
| Attack | 55 |
| Defense | 55 |
| Sp. Atk | 85 |
| Sp. Def | 55 |
| Speed | 30 |
| Total | 335 |
Where to obtain it in Black 2 and White 2
Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.
The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.
Encounter methods · Legendary and event requirements · Gifts, fossils and trades
| Location / area | Version | Method | Level | Condition |
|---|---|---|---|---|
| Celestial Tower 3F | Black 2 | Grass / cave walking | 30–31 | No special condition recorded |
| Celestial Tower 3F | White 2 | Grass / cave walking | 30–31 | No special condition recorded |
| Celestial Tower 4F | Black 2 | Grass / cave walking | 30–32 | No special condition recorded |
| Celestial Tower 4F | White 2 | Grass / cave walking | 30–32 | No special condition recorded |
| Celestial Tower 5F | Black 2 | Grass / cave walking | 30–33 | No special condition recorded |
| Celestial Tower 5F | White 2 | Grass / cave walking | 30–33 | No special condition recorded |
Evolution family and Generation V requirements
| From | Into | Black 2 / White 2 method |
|---|---|---|
| Elgyem | Beheeyem | Level 42 |
Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.
Abilities, breeding and training reference
| Ability | Slot / availability |
|---|---|
| Telepathy | Regular ability slot 1 |
| Synchronize | Regular ability slot 2 |
| Analytic | Hidden slot; use a documented source for availability |
A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.
| Property | Value |
|---|---|
| Gender ratio | 50% female / 50% male |
| Egg group(s) | Human-Like |
| Base hatch cycles | 20 |
| Experience growth | Medium Fast |
| Base capture rate | 255 / 255 (not a percentage chance) |
| EV yield when defeated | Special Attack +1 |
The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.
Black 2 and White 2 level-up moves
| Level | Move |
|---|---|
| 1 / starting move | Confusion |
| 4 | Growl |
| 8 | Heal Block |
| 11 | Miracle Eye |
| 15 | Psybeam |
| 18 | Headbutt |
| 22 | Hidden Power |
| 25 | Imprison |
| 29 | Simple Beam |
| 32 | Zen Headbutt |
| 36 | Psych Up |
| 39 | Psychic |
| 43 | Calm Mind |
| 46 | Recover |
| 50 | Guard Split |
| 50 | Power Split |
| 53 | Synchronoise |
| 56 | Wonder Room |
Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.
Compatible TMs and HMs
| Machine | Move | Type | Category |
|---|---|---|---|
| TM03 | Psyshock | Psychic | Special |
| TM04 | Calm Mind | Psychic | Status |
| TM06 | Toxic | Poison | Status |
| TM10 | Hidden Power | Normal | Special |
| TM16 | Light Screen | Psychic | Status |
| TM17 | Protect | Normal | Status |
| TM18 | Rain Dance | Water | Status |
| TM19 | Telekinesis | Psychic | Status |
| TM20 | Safeguard | Normal | Status |
| TM21 | Frustration | Normal | Physical |
| TM24 | Thunderbolt | Electric | Special |
| TM27 | Return | Normal | Physical |
| TM29 | Psychic | Psychic | Special |
| TM30 | Shadow Ball | Ghost | Special |
| TM32 | Double Team | Normal | Status |
| TM33 | Reflect | Psychic | Status |
| TM39 | Rock Tomb | Rock | Physical |
| TM42 | Facade | Normal | Physical |
| TM44 | Rest | Psychic | Status |
| TM45 | Attract | Normal | Status |
| TM46 | Thief | Dark | Physical |
| TM48 | Round | Normal | Special |
| TM49 | Echoed Voice | Normal | Special |
| TM51 | Ally Switch | Psychic | Status |
| TM53 | Energy Ball | Grass | Special |
| TM57 | Charge Beam | Electric | Special |
| TM63 | Embargo | Dark | Status |
| TM70 | Flash | Normal | Status |
| TM73 | Thunder Wave | Electric | Status |
| TM77 | Psych Up | Normal | Status |
| TM80 | Rock Slide | Rock | Physical |
| TM85 | Dream Eater | Psychic | Special |
| TM87 | Swagger | Normal | Status |
| TM90 | Substitute | Normal | Status |
| TM92 | Trick Room | Psychic | Status |
Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.
Egg moves and sequel Move Tutors
Recorded Black 2/White 2 Egg moves: Astonish, Barrier, Disable, Guard Swap, Nasty Plot, Power Swap, Skill Swap, Teleport.
Recorded Black 2/White 2 tutor compatibility: After You, Dark Pulse, Gravity, Magic Coat, Pain Split, Recycle, Role Play, Signal Beam, Skill Swap, Sleep Talk, Snatch, Snore, Trick, Uproar, Wonder Room, Zen Headbutt.
Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.
Tutor cities, shard colours, reminders and special move services
Related species and return to the Pokédex
Use Elgyem’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.
