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Joltik in Pokémon Black 2 and White 2: locations, stats and moves

Find Joltik’s Black 2/White 2 locations, Generation V Bug/Electric typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Joltik is Unova #173 and National #595. Its Black 2/White 2 typing is Bug / Electric. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Joltik
Joltik: standard Generation V form, Unova #173.
Joltik Generation V base stats
StatBase value
HP50
Attack47
Defense50
Sp. Atk57
Sp. Def50
Speed65
Total319
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Joltik recorded Black 2 and White 2 encounters
Location / areaVersionMethodLevelCondition
Chargestone Cave 1FBlack 2Grass / cave walking25–28No special condition recorded
Chargestone Cave 1FWhite 2Grass / cave walking25–28No special condition recorded
Chargestone Cave B1FBlack 2Grass / cave walking28–31No special condition recorded
Chargestone Cave B1FWhite 2Grass / cave walking28–31No special condition recorded
Chargestone Cave B2FBlack 2Grass / cave walking28–31No special condition recorded
Chargestone Cave B2FWhite 2Grass / cave walking28–31No special condition recorded
03

Evolution family and Generation V requirements

Joltik regional evolution family
FromIntoBlack 2 / White 2 method
JoltikGalvantulaLevel 36

Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.

Complete sequel evolution guide

04

Abilities, breeding and training reference

Joltik Generation V ability slots
AbilitySlot / availability
CompoundeyesRegular ability slot 1
UnnerveRegular ability slot 2
SwarmHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Joltik breeding and training facts
PropertyValue
Gender ratio50% female / 50% male
Egg group(s)Bug
Base hatch cycles20
Experience growthMedium Fast
Base capture rate190 / 255 (not a percentage chance)
EV yield when defeatedSpeed +1

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Joltik sequel level-up learnset
LevelMove
1 / starting moveLeech Life
1 / starting moveSpider Web
1 / starting moveString Shot
4Thunder Wave
7Screech
12Fury Cutter
15Electroweb
18Bug Bite
23Gastro Acid
26Slash
29Electro Ball
34Signal Beam
37Agility
40Sucker Punch
45Discharge
48Bug Buzz

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Joltik sequel compatible machines
MachineMoveTypeCategory
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM16Light ScreenPsychicStatus
TM17ProtectNormalStatus
TM18Rain DanceWaterStatus
TM21FrustrationNormalPhysical
TM24ThunderboltElectricSpecial
TM27ReturnNormalPhysical
TM32Double TeamNormalStatus
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM46ThiefDarkPhysical
TM48RoundNormalSpecial
TM53Energy BallGrassSpecial
TM57Charge BeamElectricSpecial
TM70FlashNormalStatus
TM72Volt SwitchElectricSpecial
TM73Thunder WaveElectricStatus
TM76Struggle BugBugSpecial
TM81X-scissorBugPhysical
TM84Poison JabPoisonPhysical
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
TM93Wild ChargeElectricPhysical
HM01CutNormalPhysical

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

Recorded Black 2/White 2 Egg moves: Cross Poison, Disable, Feint Attack, Pin Missile, Poison Sting, Pursuit, Rock Climb.

Recorded Black 2/White 2 tutor compatibility: Bounce, Bug Bite, Electroweb, Gastro Acid, Giga Drain, Magnet Rise, Signal Beam, Sleep Talk, Snore.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Joltik in the illustrated regional Pokédex.

FIELD NOTE

Use Joltik’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

References