Yoshi's Island DS / all baby abilities and Stork Stop swaps
Yoshi's Island DS all baby abilities and Stork Stop swaps
Choose a passenger based on the obstacle ahead.
Edition covered
Original 2006 Nintendo DS sequel. Five baby characters provide different abilities; this is not the original SNES Yoshi’s Island or Yoshi’s New Island.
5 items · one picture per entry · open a picture for full size.
all baby abilities and Stork Stop swaps
Quick notes
- Use Mario for speed and M Blocks. His route tools support running sections and blocks marked for him.
- Ride wind with Peach. Her parasol reacts to air currents.
- Use DK for vines and force. Baby DK changes mobility and some attacks.
- Reserve magnet and fire routes for their partners. Baby Wario attracts metal-related objects; Baby Bowser burns obstacles but changes Yoshi’s ordinary swallowing behavior.
Ride wind with Peach
| Obstacle | Choose | Check before leaving |
|---|---|---|
| M Block route | Baby Mario | Nearest Stork Stop |
| Wind lift | Baby Peach | Wind direction |
| Vine climb | Baby DK | Next safe landing |
| Magnet mechanism | Baby Wario | Object position |
| Burnable barrier | Baby Bowser | Need for eggs afterward |
References
| Reference | Website |
|---|---|
| Game reference | www.mariowiki.com |
| Nintendo original manual | www.nintendo.com |
| Detailed topic reference | www.mariowiki.com |





