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Mario Party 3 / Duel mode

Mario Party 3 Duel mode: partners, salaries and board rules

Understand five-part health bars, partner placement and recurring wages.

Edition covered

Original Nintendo 64 edition, including separate Battle Royale and Duel boards. Mario Party Superstars board remakes are excluded.

Duel wins through damage rather than Stars

Waluigi’s Island includes a central countdown area and a separate island of spaces.
Waluigi’s Island includes a central countdown area and a separate island of spaces.

Each side has a five-segment heart gauge. A front partner attacks when the player reaches or passes the opponent; a defending partner can absorb damage.

Starter partner statistics
PartnerAttack / staminaSalary each turn
Koopa Troopa1 / 21 coin
Goomba2 / 12 coins
Toad1 / 11 coin
Bob-omb1 / 13 coins
Boo2 / 13 coins
Whomp0 / 43 coins

Keep enough coins to pay the team

Partners take a salary at the start of your turn. An unaffordable partner leaves, so a powerful attacker can become a liability without a coin route.

Duel board mechanics
BoardMain featureUse
Gate GuyPaid central shortcutsReach the opponent or base sooner
ArrowheadInner/outer route switchesChange approach direction
PipesqueakWarp PipesExpect a random destination pipe
BlowhardPartner positions reverseRecheck front and rear protection
Mr. MoverConveyor changes directionRead its current color
BacktrackReverse SpacesDirection and partner order change

Position matters as much as attack power

Front and rear partners defend different approaches. Blowhard and Backtrack can switch their positions, changing which unit meets an incoming attack.

A turn-limit win uses health first

If the chosen 20-turn match reaches its limit, remaining hearts decide the winner. Coins break a heart tie, and equal hearts and coins produce a draw.

References
Guide references
ReferenceWebsite
Nintendo game information or original manualwww.nintendo.co.jp
Super Mario Wiki game referencewww.mariowiki.com