Age of Wonders: Shadow Magic adventure archiveAge of Wonders: Shadow MagicGUIDES
Age of Wonders: Shadow Magic / Shadow World

Age of Wonders: Shadow Magic Shadow Sickness, portals and map layers

Prepare the units that will cross into the Shadow World.

Edition covered

The standalone 2003 Age of Wonders: Shadow Magic game. Pictures show Shadow Magic, including its scenario selection and Shadow World. The original Age of Wonders, The Wizards Throne and later sequels have different rules and rosters.

Inspect protection before using a portal

Shadow Magic view of a glowing, otherworldly landscape with the game interface visible.
Shadow Magic view of a glowing, otherworldly landscape with the game interface visible.

The Shadow World weakens units that lack the relevant protection. Shadow Walking prevents Shadow Sickness, so check each intended traveler rather than assuming a strong surface army will remain strong underground or beyond a portal.

Layer reference
Layer or connectorRolePreparation
SurfaceMain world geographyScout roads, cities and resource sites
UndergroundSeparate subterranean routesWatch chokepoints and movement restrictions
Shadow WorldOtherworldly layerCheck Shadow Sickness protection
Underground entranceLinks surface and undergroundSecure both ends
Shadow portalLinks into the Shadow WorldPrepare protected units and a retreat route

Plan around three map layers

Scenarios can use the surface, underground and Shadow World. Entrances and portals are strategic bottlenecks; control the crossing and scout the destination before transferring the entire army.

Shadow expedition checks
CheckActionReason
Shadow WalkingVerify ability or enchantmentPrevents the sickness penalty
Mana upkeepBudget existing enchantmentsProtection must remain sustainable
ScoutingReveal the destinationAvoids a blind entry into hostile stacks
Portal defenseLeave a rear guardPreserves reinforcements
Wizard domainCheck spell reachDetermines available magical support

Keep the portal route open

An invasion force can lose its retreat or reinforcement path if an enemy takes the connecting area. Garrison the entry and leave enough movement to avoid arriving beside a superior stack.

Read scenario-specific objectives

Not every scenario uses every layer, and some portals or destinations are scripted. Follow the mission briefing when a route appears closed rather than assuming the random-map rules apply.

Useful tip

Not every scenario uses every layer, and some portals or destinations are scripted. Follow the mission briefing when a route appears closed rather than assuming the random-map rules apply.

References
Guide references
ReferenceWebsite
Publisher game and edition listingstore.steampowered.com
Original publisher manual appendixwww.scribd.com
Shadow Magic strategy referencegamefaqs.gamespot.com