Age of Wonders: Shadow Magic adventure archiveAge of Wonders: Shadow MagicGUIDES
Age of Wonders: Shadow Magic / Tactical combat

Age of Wonders: Shadow Magic tactical combat, abilities and hero equipment

Read the unit card instead of relying only on a high attack value.

Edition covered

The standalone 2003 Age of Wonders: Shadow Magic game. Pictures show Shadow Magic, including its scenario selection and Shadow World. The original Age of Wonders, The Wizards Throne and later sequels have different rules and rosters.

Inspect defenses and abilities

Shadow Magic spell effect forming a luminous ring around a mountainous location.
Shadow Magic spell effect forming a luminous ring around a mountainous location.

Attack, damage, defense, resistance and hit points answer different questions. Immunities, movement abilities and special attacks can make a nominally weaker unit the right counter.

Unit-card reference
StatisticQuestion it answersUse
AttackHow likely a physical strike is to connectCompare against enemy defense
DamageHow much a successful strike can inflictCompare with target durability
DefenseHow hard physical attacks are to landSupports front-line survival
ResistanceHow well magical effects are resistedImportant against spell-heavy enemies
Hit pointsHow much damage the unit can survivePreserve damaged veterans
MovementHow far the unit can act or travelPlan the approach and remaining attacks

Use the turn economy

Movement and attacks compete within a tactical turn. A unit that spends all its movement reaching the target may not deliver the same attacks as one that waits in a good position.

Tactical tools
ToolPurposeCounter-check
Ranged attackDamage without adjacent meleeLine of sight and enemy approach
Flying or floatingBypasses some terrain barriersEnemy ranged and magical threats
HealingPreserves a valuable unitAvailability and timing
Siege equipmentAttacks fortificationsEscort against mobile enemies
Hero equipmentAdds statistics and abilitiesSlot restrictions and actual ability benefit

Let heroes grow without throwing them away

Heroes gain levels and equipment, making survival valuable. Use ordinary units to screen dangerous enemies and reserve healing or support magic for the fights that threaten a developed hero.

Prepare for walls and flying units

Sieges and unusual movement abilities change the battlefield. Bring a way to damage defenses or bypass them, while protecting ranged troops from enemies that can fly over the front line.

Useful tip

Sieges and unusual movement abilities change the battlefield. Bring a way to damage defenses or bypass them, while protecting ranged troops from enemies that can fly over the front line.

References
Guide references
ReferenceWebsite
Publisher game and edition listingstore.steampowered.com
Original publisher manual appendixwww.scribd.com
Shadow Magic strategy referencegamefaqs.gamespot.com