Age of Wonders: Shadow Magic / Races
Age of Wonders: Shadow Magic races, special structures and roster differences
Identify the people, factions or battlefield roles used throughout this guide.
Edition covered
The standalone 2003 Age of Wonders: Shadow Magic game. Pictures show Shadow Magic, including its scenario selection and Shadow World. The original Age of Wonders, The Wizards Throne and later sequels have different rules and rosters.
6 characters · one picture per entry · open a picture for full size.
Races
Quick notes
- Identify the three new races. Nomads, Syrons and Shadow Demons are the additions that distinguish Shadow Magic from The Wizards Throne.
- Use the racial structure as a plan. A special building can alter the city as well as unlock a unit.
- Mix cities with a purpose. Conquering a city of another race can broaden recruitment options.
- Separate this roster from later sequels. Age of Wonders III and IV use different class, race and transformation systems.
Useful tip
Age of Wonders III and IV use different class, race and transformation systems. These tables describe the 2003 game and should not be used as a recipe for those sequels.
References
| Reference | Website |
|---|---|
| Publisher game and edition listing | store.steampowered.com |
| Original publisher manual appendix | www.scribd.com |
| Shadow Magic strategy reference | gamefaqs.gamespot.com |






