Age of Wonders: Shadow Magic adventure archiveAge of Wonders: Shadow MagicGUIDES
Age of Wonders: Shadow Magic / Cities & income

Age of Wonders: Shadow Magic city growth, production and resource sites

Support armies without starving the next city or spell of income.

Edition covered

The standalone 2003 Age of Wonders: Shadow Magic game. Pictures show Shadow Magic, including its scenario selection and Shadow World. The original Age of Wonders, The Wizards Throne and later sequels have different rules and rosters.

Separate city production from gold

Shadow Magic spell effect forming a luminous ring around a mountainous location.
Shadow Magic spell effect forming a luminous ring around a mountainous location.

A city has production capacity as well as income. Gold pays for purchases and upkeep, while production determines how quickly a queued unit or building finishes.

Economic sources
SourceMain contributionPlanning use
CityGold, production and recruitmentDevelop a protected core
Gold mineRecurring gold incomeFund units and structures
Mana nodeMagical incomeSupport spells and summons
Housing productionPopulation growthDevelop a small settlement
Merchandise productionExtra goldUse spare production for income

Capture economic sites with escorts

Mines and magical nodes expand the economy beyond cities. Clearing a guarded site can be valuable, but compare the expected income with the troops lost taking it.

Production-building chain
StructurePrerequisitePurpose
BarracksVillage-sized settlementBasic trained units
War HallBarracksNext tier of troops
Champions GuildWar HallHigher-tier racial troops
Builders HallVillage-sized settlementProduction and engineering units
Siege WorkshopBuilders HallSiege production
Masters GuildSiege WorkshopAdvanced engineering support

Use housing and merchandise deliberately

Housing favors population growth and Merchandise favors income when the city is not building something else. These are active production choices rather than permanent free bonuses.

Read race and terrain together

City race influences available units and special buildings, while surrounding terrain affects development. A conquered city can contribute a useful roster without being identical to your starting city.

Useful tip

City race influences available units and special buildings, while surrounding terrain affects development. A conquered city can contribute a useful roster without being identical to your starting city.

References
Guide references
ReferenceWebsite
Publisher game and edition listingstore.steampowered.com
Original publisher manual appendixwww.scribd.com
Shadow Magic strategy referencegamefaqs.gamespot.com