F.E.A.R. 2: Project Origin adventure archiveF.E.A.R. 2: Project OriginGUIDES
F.E.A.R. 2: Project Origin / Reflexes and cover

F.E.A.R. 2: Project Origin Reflexes and cover: survive firefights

Use the reflex meter, interactive cover and explosive scenery deliberately.

Edition covered

Original 2009 Project Origin campaign and original PC publisher pictures. Reborn is a separate DLC campaign; multiplayer loadout rules do not apply to the story.

Reflex timing

The player fires a mechanized suit's paired guns along a ruined street.
The player fires a mechanized suit's paired guns along a ruined street.

Slow motion can be switched on and off while energy remains. Its benefit is a short period of controlled aiming and movement, so start it when enemies expose themselves and stop when the immediate exchange is finished.

Reflex timing
MomentUseful actionReason
Enemy leaves coverEnable reflexes and aimCreates a clear precision window.
Several enemies emergePrioritize the nearest exposed threatReduces immediate incoming fire.
Room becomes quietDisable reflexesPreserves remaining meter.
Reflex injector foundCollect itExtends reflex reserves.

Environmental opportunities

The use indicator identifies movable objects such as furniture, shelving and car doors. These can improve an exposed position. Enemies also exploit cover and dangerous objects, so inspect both sides of the room before settling behind a prop.

Environmental opportunities
Object or cueActionCheck first
Movable furnitureUse it to create coverWatch open side angles.
Blocked doorwayLook for an interaction promptSome obstacles can be moved.
Yellow electrical boxShoot when an enemy is nearbyKeep Becket outside the blast area.
Gas can or extinguisherUse as an environmental attackDo not shelter next to it.

Flanks are more dangerous than a single shooter

A barrier protects only the angles it blocks. Keep an exit open, listen for movement and relocate if enemies spread around the room. Reflexes can help cross the open gap to the next solid position.

Use close combat as a deliberate finish

Becket has ordinary strikes, jumping kicks and a sprinting slide kick. These moves demand short range. Use them when a nearby enemy is isolated, rather than crossing several active firing lanes for a melee animation.

References
Guide references
ReferenceWebsite
Publisher game description and picturesstore.steampowered.com
Original publisher manualstore.steampowered.com